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*Dungeons & Dragons
Avoiding Initiative
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<blockquote data-quote="Lanefan" data-source="post: 7410073" data-attributes="member: 29398"><p>As for the OP, I don't see the roll-for-initiative break as a problem and thus haven't ever put any thought into fixing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess part of this is that rolling for initiative is always preceded by either a party d6 for surprise or an escalating situation; and as this has already got people's attention, rolling for initiative goes quickly.</p><p></p><p>Then again, I use a simplified initiative system where everyone rolls a d6 for each action/attack in a round; I go around and resolve all sixes more or less simultaneously, then all fives, etc. Next round, roll 'em again.</p><p></p><p>Any system that locks in the turn order each round or allows the amount of co-ordination given by "side" initiatives gives way too many advantages to the players, as it allows them to plan ahead in ways their PCs likely couldn't do in the fog of war. Even pre-rolling initiatives ahead of time would be bad for this.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7410073, member: 29398"] As for the OP, I don't see the roll-for-initiative break as a problem and thus haven't ever put any thought into fixing it. :) I guess part of this is that rolling for initiative is always preceded by either a party d6 for surprise or an escalating situation; and as this has already got people's attention, rolling for initiative goes quickly. Then again, I use a simplified initiative system where everyone rolls a d6 for each action/attack in a round; I go around and resolve all sixes more or less simultaneously, then all fives, etc. Next round, roll 'em again. Any system that locks in the turn order each round or allows the amount of co-ordination given by "side" initiatives gives way too many advantages to the players, as it allows them to plan ahead in ways their PCs likely couldn't do in the fog of war. Even pre-rolling initiatives ahead of time would be bad for this. Lanefan [/QUOTE]
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