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General Tabletop Discussion
*Dungeons & Dragons
Avoiding Initiative
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<blockquote data-quote="Fanaelialae" data-source="post: 7412425" data-attributes="member: 53980"><p>One of the main issues I've found with popcorn initiative (as well as a variant we tried where each side alternates) is that it makes certain effects (start of turn and end of turn) highly variable. You can put off taking your turn to avoid effects which take place on your turn (such as taking damage) or extend effects that end on your next turn. It's not an insurmountable issue (some groups might even enjoy the tactical nature); for example, you could change such effects to the start/end of the round. But we did find it to feel a bit wonky at times (which is why we ultimately abandoned these approaches).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7412425, member: 53980"] One of the main issues I've found with popcorn initiative (as well as a variant we tried where each side alternates) is that it makes certain effects (start of turn and end of turn) highly variable. You can put off taking your turn to avoid effects which take place on your turn (such as taking damage) or extend effects that end on your next turn. It's not an insurmountable issue (some groups might even enjoy the tactical nature); for example, you could change such effects to the start/end of the round. But we did find it to feel a bit wonky at times (which is why we ultimately abandoned these approaches). [/QUOTE]
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