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General Tabletop Discussion
Character Builds & Optimization
Avoiding obsession with detail, or How to Build a Campaign?
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<blockquote data-quote="Isawa Sideshow" data-source="post: 309840" data-attributes="member: 1107"><p>I've been trying to come up with an idea for a d20 campaign of some sort, because I'd like to run one. While I'm not a first-time GM -- I've run d6 Star Wars and WW Werewolf games in the past -- I'm very very out of practice when it comes to writing adventures, let alone entire campaigns. </p><p></p><p>Lately, I've got a couple of interesting ideas, but every time I try to flesh them out, I start getting hung up on the details. Little wrinkles in the metaplot that are a bit iffy suddenly grab my attention and scuttle the entire effort, because I become convinced that if I don't get this or that detail just right, the whole thing will fall apart?</p><p></p><p>What's the best way to avoid this? How much plot detail is enough, and how much is too much? Does it matter if the plot isn't 100% plausible?</p><p></p><p>Or should I even try building a campaign, and instead start my writing attempts with a string of not-necessarily-connected adventures, which I could later shape into a metaplot if I so choose?</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 309840, member: 1107"] I've been trying to come up with an idea for a d20 campaign of some sort, because I'd like to run one. While I'm not a first-time GM -- I've run d6 Star Wars and WW Werewolf games in the past -- I'm very very out of practice when it comes to writing adventures, let alone entire campaigns. Lately, I've got a couple of interesting ideas, but every time I try to flesh them out, I start getting hung up on the details. Little wrinkles in the metaplot that are a bit iffy suddenly grab my attention and scuttle the entire effort, because I become convinced that if I don't get this or that detail just right, the whole thing will fall apart? What's the best way to avoid this? How much plot detail is enough, and how much is too much? Does it matter if the plot isn't 100% plausible? Or should I even try building a campaign, and instead start my writing attempts with a string of not-necessarily-connected adventures, which I could later shape into a metaplot if I so choose? [/QUOTE]
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Avoiding obsession with detail, or How to Build a Campaign?
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