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General Tabletop Discussion
Character Builds & Optimization
Avoiding obsession with detail, or How to Build a Campaign?
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<blockquote data-quote="Isawa Sideshow" data-source="post: 312266" data-attributes="member: 1107"><p>Well, I'm not planning on building my own campaign world from scratch -- I'm not feeling <em>that</em> talented yet. I'm going to go with either a Forgotten Realms or a Rokugan campaign. I'm very familiar with both worlds, and have a large amount of source material available for all of them.</p><p></p><p>Now, it's just deciding on whether to design the metaplot before the individual adventures, or to start writing adventures and try to have a metaplot fall into place. </p><p></p><p>And then not getting hung up on the adventure details, like "how did this tribe of goblins come to live here? Why do they live here? What do they eat? Wouldn't they be better somewhere else? Why haven't they been wiped out by other heroes yet? Oh, I don't know, I suck. *crumples up paper*"</p><p></p><p>How do I avoid that?</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 312266, member: 1107"] Well, I'm not planning on building my own campaign world from scratch -- I'm not feeling [i]that[/i] talented yet. I'm going to go with either a Forgotten Realms or a Rokugan campaign. I'm very familiar with both worlds, and have a large amount of source material available for all of them. Now, it's just deciding on whether to design the metaplot before the individual adventures, or to start writing adventures and try to have a metaplot fall into place. And then not getting hung up on the adventure details, like "how did this tribe of goblins come to live here? Why do they live here? What do they eat? Wouldn't they be better somewhere else? Why haven't they been wiped out by other heroes yet? Oh, I don't know, I suck. *crumples up paper*" How do I avoid that? [/QUOTE]
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Avoiding obsession with detail, or How to Build a Campaign?
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