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General Tabletop Discussion
Character Builds & Optimization
Avoiding obsession with detail, or How to Build a Campaign?
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<blockquote data-quote="jester47" data-source="post: 316984" data-attributes="member: 2238"><p>Start with nothing. Remember that less is more. </p><p></p><p>Think up a place. It needs to have some things for the characters as PCs. A place to crash, a place to buy food and equipment, and the magical infrastructure to deal with wizards, clerics, sorcerers and druids. This is the base of operations. It can be a floating citadel, it can be a small hamlet, it can be a metropolis, it can be a mining camp. Whatever. </p><p></p><p>Have your players make up characters. Have them write a short paragraph that says: Where they come from, their recent past, their motivations and goals. </p><p></p><p>The base of operations is enough for them to know each other. Think about how you meet people, most of your friends you probably met in a class or in somthing you were both involved in. The same goes for PCs. </p><p></p><p>write your first encounters based on what you have now. As you write them, make up short histories for the people and special items found. Say you have a Gnoll, a sword, and a cave in an encounter:</p><p></p><p>Gnoll: Running from his tribe.</p><p>Sword: The gnoll carries a swor made by the master smith Kragga.</p><p>Cave: The cave was once a hideout of Pargs Pillagers, famed bandits that met thier end at the hands of sherrif Rukor, now mayor of the base of ops. </p><p></p><p>If you keep this up you will have eventually spun a web that is very detailed without having to worry about the details. If somthing does not match or link up right, it does not mean that you have messed up, it simply means that there is another chunck of the story that needs to be told. </p><p></p><p>Hope this helps, </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 316984, member: 2238"] Start with nothing. Remember that less is more. Think up a place. It needs to have some things for the characters as PCs. A place to crash, a place to buy food and equipment, and the magical infrastructure to deal with wizards, clerics, sorcerers and druids. This is the base of operations. It can be a floating citadel, it can be a small hamlet, it can be a metropolis, it can be a mining camp. Whatever. Have your players make up characters. Have them write a short paragraph that says: Where they come from, their recent past, their motivations and goals. The base of operations is enough for them to know each other. Think about how you meet people, most of your friends you probably met in a class or in somthing you were both involved in. The same goes for PCs. write your first encounters based on what you have now. As you write them, make up short histories for the people and special items found. Say you have a Gnoll, a sword, and a cave in an encounter: Gnoll: Running from his tribe. Sword: The gnoll carries a swor made by the master smith Kragga. Cave: The cave was once a hideout of Pargs Pillagers, famed bandits that met thier end at the hands of sherrif Rukor, now mayor of the base of ops. If you keep this up you will have eventually spun a web that is very detailed without having to worry about the details. If somthing does not match or link up right, it does not mean that you have messed up, it simply means that there is another chunck of the story that needs to be told. Hope this helps, Aaron. [/QUOTE]
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