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Character Builds & Optimization
Avoiding obsession with detail, or How to Build a Campaign?
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<blockquote data-quote="Hand of Evil" data-source="post: 317191" data-attributes="member: 371"><p>First comes the idea, most of them I take from the news or history and add fantasy elements, sometimes it is better to use more than one. Like the snakehead fish invasion, is a kobold invasion. </p><p></p><p>Now comes the players, work with them to get details on their character background. As questions, get answers and then apply them to the game. </p><p></p><p>Now comes the adventures. These are moments in time, they may not touch on the campiagn plot but I try to add at least one bit of knowledge to leak out (this week Maryland started to poison ponds to kill snakehead fish, this means the kingdom is trying to poison the kobolds). This may be a rumor or the characters next job, I follow stories and adjust and add elements as I see fit, This is why using history is fun. </p><p></p><p>Now the tie ins. Every few adventures I try to tie one adventure of event to the plot. This is where player background comes in, player gets word younger sister is taken by kobolds! This creates motivation, it gets the player involved with their world. </p><p></p><p>Now just because the kobolds were stopped does not mean the game ends, now you can add more plots...who released the kobolds? Who was the El-Vas dude that saved your sister! </p><p></p><p>Play loose.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 317191, member: 371"] First comes the idea, most of them I take from the news or history and add fantasy elements, sometimes it is better to use more than one. Like the snakehead fish invasion, is a kobold invasion. Now comes the players, work with them to get details on their character background. As questions, get answers and then apply them to the game. Now comes the adventures. These are moments in time, they may not touch on the campiagn plot but I try to add at least one bit of knowledge to leak out (this week Maryland started to poison ponds to kill snakehead fish, this means the kingdom is trying to poison the kobolds). This may be a rumor or the characters next job, I follow stories and adjust and add elements as I see fit, This is why using history is fun. Now the tie ins. Every few adventures I try to tie one adventure of event to the plot. This is where player background comes in, player gets word younger sister is taken by kobolds! This creates motivation, it gets the player involved with their world. Now just because the kobolds were stopped does not mean the game ends, now you can add more plots...who released the kobolds? Who was the El-Vas dude that saved your sister! Play loose. [/QUOTE]
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