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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="justanobody" data-source="post: 4574618" data-attributes="member: 70778"><p>I railroad players all the time, just never let them know about it.</p><p></p><p>BBEG was supposed to be in Place X, well they didn't want to go there and wanted to visit a rumor about Place Y, and guess who is already there!</p><p></p><p>The trick to following the story and allowing the players to choose at the same time is giving the most appearance that the players have a choice when something NEEDS to occur some way to prevent destroying the adventure you have made, and being able to be flexible to alter it a bit to fit what the players went and screwed up with the adventure to get it off track.</p><p></p><p>Otherwise, I don't really do anything but pose choices for the players, and they wished I would give them more direction at what I wanted them to do. I set up plot hooks and let them gather information on what to do next, but they often want only one thing, so it is hard not to railroad when you are asked for it often because the players don't like too many options for quests and such as they feel there is no continuity if they do not follow a set path to the end, while wanting the freedom to do whatever...It's a pain really.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4574618, member: 70778"] I railroad players all the time, just never let them know about it. BBEG was supposed to be in Place X, well they didn't want to go there and wanted to visit a rumor about Place Y, and guess who is already there! The trick to following the story and allowing the players to choose at the same time is giving the most appearance that the players have a choice when something NEEDS to occur some way to prevent destroying the adventure you have made, and being able to be flexible to alter it a bit to fit what the players went and screwed up with the adventure to get it off track. Otherwise, I don't really do anything but pose choices for the players, and they wished I would give them more direction at what I wanted them to do. I set up plot hooks and let them gather information on what to do next, but they often want only one thing, so it is hard not to railroad when you are asked for it often because the players don't like too many options for quests and such as they feel there is no continuity if they do not follow a set path to the end, while wanting the freedom to do whatever...It's a pain really. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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