Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4574706" data-attributes="member: 2067"><p>"Railroading," IMXP, occurs when the PC's don't get to do what they want because the DM either (a) forces them to make a choice ("Stupidity/Failure/Success/Capture is the only option!") or (b) makes their choices irrelevant ("Oh. I see you chose to try and ally with the Demon King. He attacks you anyway."). The idea comes from a train hurtling down a track: you can't control where it goes, it just goes where there is already a plan for it to go. You are passive. This is bad, as a player, because it usually means the DM might as well go play with himself rather than have you at the table as his captive audience. </p><p></p><p>Your description and my thoughts for FFZ are pretty much on the same page, it seems: Big Choices. The PC's can do whatever they want, and the DM gets to react to it. It is relevant to the action. They get to decide what their characters would do, and what their characters would do matters.</p><p></p><p>Putting in good motivations (desires and fears) helps the DM get a handle on predicting the unpredictable to a certain extent, and helps them set up plots where they can present a handful of options and watch the PC's choose between them. </p><p></p><p>Making the PC's react at the beginning ("justify my set-up!") helps the players feel empowered, but still limits it to what the DM has prepared.</p><p></p><p>"Sandbox" is a good option for Exploration/Adventure type gameplay (the kind of stuff I love to do in D&D). But this kind of Points of Conflict design works really well in a strong narrative gameplay (the kind of thing FFZ does fabulously).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4574706, member: 2067"] "Railroading," IMXP, occurs when the PC's don't get to do what they want because the DM either (a) forces them to make a choice ("Stupidity/Failure/Success/Capture is the only option!") or (b) makes their choices irrelevant ("Oh. I see you chose to try and ally with the Demon King. He attacks you anyway."). The idea comes from a train hurtling down a track: you can't control where it goes, it just goes where there is already a plan for it to go. You are passive. This is bad, as a player, because it usually means the DM might as well go play with himself rather than have you at the table as his captive audience. Your description and my thoughts for FFZ are pretty much on the same page, it seems: Big Choices. The PC's can do whatever they want, and the DM gets to react to it. It is relevant to the action. They get to decide what their characters would do, and what their characters would do matters. Putting in good motivations (desires and fears) helps the DM get a handle on predicting the unpredictable to a certain extent, and helps them set up plots where they can present a handful of options and watch the PC's choose between them. Making the PC's react at the beginning ("justify my set-up!") helps the players feel empowered, but still limits it to what the DM has prepared. "Sandbox" is a good option for Exploration/Adventure type gameplay (the kind of stuff I love to do in D&D). But this kind of Points of Conflict design works really well in a strong narrative gameplay (the kind of thing FFZ does fabulously). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
Top