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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="Papa-DRB" data-source="post: 4577911" data-attributes="member: 51291"><p>QFT !!!</p><p></p><p>WIth my current gaming group of 6 players plus me as DM, 4 of us work jobs that entail 50 hours a week. For me, add 10 hours a week in volunteer work, a wife, two kids and (god help me!) a 14 year old grandson, I don't have time to create the world exploring threads like I used to in my younger days.</p><p></p><p>Right now, we meet 1st & 3rd Sundays of the month for 5-6 hours, and I run campaign type modules, ie. Shackled City, Age of Worms, Rise of the Runelords and others. Whilst I do throw in "mini side treks" based on character background, my guys know that the main plot is the campaign plot which I do let them know, in general terms, as they are creating characters what it is and we all agree that this suits our needs.</p><p></p><p>That is not to say that their actions don't have consequences because they do. They have had to find ingenious ways of getting a needed piece of information, or finding a different tack because they gone off the beaten path more than once and I usually find a way to get them back on, without too much trouble, but it has happened, usually once a campaign, where I have to flat tell them "guys, you need to go here and look into this" because we are so far off the path that there is no way, or at least I can't thing of a way, back to the main adventure.</p><p></p><p>Any who, works for us....</p><p></p><p>-- david</p><p>Papa.DRB</p></blockquote><p></p>
[QUOTE="Papa-DRB, post: 4577911, member: 51291"] QFT !!! WIth my current gaming group of 6 players plus me as DM, 4 of us work jobs that entail 50 hours a week. For me, add 10 hours a week in volunteer work, a wife, two kids and (god help me!) a 14 year old grandson, I don't have time to create the world exploring threads like I used to in my younger days. Right now, we meet 1st & 3rd Sundays of the month for 5-6 hours, and I run campaign type modules, ie. Shackled City, Age of Worms, Rise of the Runelords and others. Whilst I do throw in "mini side treks" based on character background, my guys know that the main plot is the campaign plot which I do let them know, in general terms, as they are creating characters what it is and we all agree that this suits our needs. That is not to say that their actions don't have consequences because they do. They have had to find ingenious ways of getting a needed piece of information, or finding a different tack because they gone off the beaten path more than once and I usually find a way to get them back on, without too much trouble, but it has happened, usually once a campaign, where I have to flat tell them "guys, you need to go here and look into this" because we are so far off the path that there is no way, or at least I can't thing of a way, back to the main adventure. Any who, works for us.... -- david Papa.DRB [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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