Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 4579198" data-attributes="member: 463"><p>Umm, this bears no relation to how I run my campaigns. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>I would probably create the Necromancer as a strategic threat initially much more powerful than the PCs. I would certainly not pre-plot events in the manner you describe. It might happen IMC that smart and successful PCs ended up with an easy fight stomping the Necromancer's forces, which they would enjoy, or it might happen that the Necromancer attacked the town the PCs were in with overwhelming force, in which case smart PCs would <strong>retreat to fight another day </strong>- if the PCs <strong>chose</strong> to make an heroic last stand to protect the doomed town I'd run with that, it could be a lot of fun, in the way '300' is fun. But I wouldn't reduce the Necromancer's army so the PCs could cheat fate and win, though. Edit: Who knows, IME the PCs might actually defeat the 'overwhelming force' - stranger things have happened. Finding out is half the fun!</p><p></p><p>Look at it this way - in Empire Strikes back, Luke has basically no chance vs Vader, but we enjoy the scene anyway. In Return of the Jedi, Luke actually seriously overmatches Vader, but we enjoy it anyway because other things are at stake. If Lucas had made both fights 'balanced' the movies would have been very different, and probably less interesting.</p><p></p><p>Edit: Anyway, IMC the Necromancer would be played offscreen as a real guy, who reacts to in-game events. So whether he even attacks the town or not IMC would be determined by prior PC actions. I would never plot out a "climactic battle that must occur no matter what happened previously" - to me that'd be a sucky campaign, and no fun for me.</p><p></p><p>Edit 2: "Valid climax of the adventure" - hmm. This is not a term I use. I sometimes run modules/adventures that have pre-scripted likely climactic events, but I wouldn't pre-plot in anything like the way you describe. I'll always have branching forks for, at the minimum, 'PCs succeed' and 'PCs fail'. 'PCs fail' may result in much nastiness (undead Wizard-Lord is reanimated), or it may just mean they don't get the gold.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4579198, member: 463"] Umm, this bears no relation to how I run my campaigns. :-S I would probably create the Necromancer as a strategic threat initially much more powerful than the PCs. I would certainly not pre-plot events in the manner you describe. It might happen IMC that smart and successful PCs ended up with an easy fight stomping the Necromancer's forces, which they would enjoy, or it might happen that the Necromancer attacked the town the PCs were in with overwhelming force, in which case smart PCs would [B]retreat to fight another day [/B]- if the PCs [B]chose[/B] to make an heroic last stand to protect the doomed town I'd run with that, it could be a lot of fun, in the way '300' is fun. But I wouldn't reduce the Necromancer's army so the PCs could cheat fate and win, though. Edit: Who knows, IME the PCs might actually defeat the 'overwhelming force' - stranger things have happened. Finding out is half the fun! Look at it this way - in Empire Strikes back, Luke has basically no chance vs Vader, but we enjoy the scene anyway. In Return of the Jedi, Luke actually seriously overmatches Vader, but we enjoy it anyway because other things are at stake. If Lucas had made both fights 'balanced' the movies would have been very different, and probably less interesting. Edit: Anyway, IMC the Necromancer would be played offscreen as a real guy, who reacts to in-game events. So whether he even attacks the town or not IMC would be determined by prior PC actions. I would never plot out a "climactic battle that must occur no matter what happened previously" - to me that'd be a sucky campaign, and no fun for me. Edit 2: "Valid climax of the adventure" - hmm. This is not a term I use. I sometimes run modules/adventures that have pre-scripted likely climactic events, but I wouldn't pre-plot in anything like the way you describe. I'll always have branching forks for, at the minimum, 'PCs succeed' and 'PCs fail'. 'PCs fail' may result in much nastiness (undead Wizard-Lord is reanimated), or it may just mean they don't get the gold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
Top