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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="S'mon" data-source="post: 4579216" data-attributes="member: 463"><p>?? "cheesy and one dimensional"?? I didn't say that at all. It's a perfectly valid either as a <strong>premise</strong> for an adventure - a jumping-off point - or as a possible event during an adventure. I was objecting to the Illusionist technique of negating player choice in order to ensure a balanced fight/valid climax/etc.</p><p></p><p>The game I ran on Saturday, things went well off any rails when some wandering goblins escaped the PCs, the PCs pursued, and ended up alerting the hobgoblin king's entire army, precipitating an enormous battle as several encounters' worth of foes were engaged at once. The fight was much tougher than anything the module writer intended, and the party considered retreat, but as it happened the players eventually prevailed.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4579216, member: 463"] ?? "cheesy and one dimensional"?? I didn't say that at all. It's a perfectly valid either as a [B]premise[/B] for an adventure - a jumping-off point - or as a possible event during an adventure. I was objecting to the Illusionist technique of negating player choice in order to ensure a balanced fight/valid climax/etc. The game I ran on Saturday, things went well off any rails when some wandering goblins escaped the PCs, the PCs pursued, and ended up alerting the hobgoblin king's entire army, precipitating an enormous battle as several encounters' worth of foes were engaged at once. The fight was much tougher than anything the module writer intended, and the party considered retreat, but as it happened the players eventually prevailed. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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