Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apoptosis" data-source="post: 4579485" data-attributes="member: 3226"><p>While this is true...i have played in enough of these type games to realize that inevitably my players/groups will see through the illusion. What is worse is that (having seen this happen before) once they realize it is an illusion they never trust the GM again, and this is shown in what they say at the table and away from it and their attitudes to the GM.</p><p></p><p>I think you are better off just letting the players in on it. If the players really want a big fight at the end then remove the illusion and just say, there will be a big fight at the end regardless of your previous actions. </p><p></p><p>I have no problem with players suggesting scenes that they wish to play in. Nor do i really have an issue changing the reality of the world, i prefer to do it, though, with the players buy in.</p><p></p><p>Sometimes they will suggest that the old woman at the end of the road is really a witch. If they want this old woman to be a witch in the story (assuming she is already not determined to be something else important to the story) then i would just make her a witch.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4579485, member: 3226"] While this is true...i have played in enough of these type games to realize that inevitably my players/groups will see through the illusion. What is worse is that (having seen this happen before) once they realize it is an illusion they never trust the GM again, and this is shown in what they say at the table and away from it and their attitudes to the GM. I think you are better off just letting the players in on it. If the players really want a big fight at the end then remove the illusion and just say, there will be a big fight at the end regardless of your previous actions. I have no problem with players suggesting scenes that they wish to play in. Nor do i really have an issue changing the reality of the world, i prefer to do it, though, with the players buy in. Sometimes they will suggest that the old woman at the end of the road is really a witch. If they want this old woman to be a witch in the story (assuming she is already not determined to be something else important to the story) then i would just make her a witch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
Top