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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="SKyOdin" data-source="post: 4579691" data-attributes="member: 57939"><p>In Cadfan's version of the events, the only difference between the two paths is the location of the final boss battle. It is pretty much the same situation that someone else described earlier: the party encountering the same caravan whether they went to the desert or the forest. It limits player control over the game to merely surface flavor. As a player, I find that level of control over the game to be pretty unsatisfying.</p><p></p><p>Now then, a game where the players have that little control over the ultimate course of the game can be fun (I have played in one such campaign and enjoyed it), but only when the players and the DM share a very deep understanding of where they want the game to go. However, it is really difficult for five or six people to perfectly agree on details like this all the time, and it can cause complications when a player decides to do something completely unexpected.</p><p></p><p>As a player, I draw a lot of enjoyment from the game by coming up with goals for my PCs and then pursuing those goals. It is satisfying to have my character achieve a long-standing goal. However, if I as a player have no real control over the flow of the campaign, then whether or not I achieve my goals is completely dependent on the whims of the DM. In that situation, I can beg the DM out of game for something, but that is not a very satisfying solution.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 4579691, member: 57939"] In Cadfan's version of the events, the only difference between the two paths is the location of the final boss battle. It is pretty much the same situation that someone else described earlier: the party encountering the same caravan whether they went to the desert or the forest. It limits player control over the game to merely surface flavor. As a player, I find that level of control over the game to be pretty unsatisfying. Now then, a game where the players have that little control over the ultimate course of the game can be fun (I have played in one such campaign and enjoyed it), but only when the players and the DM share a very deep understanding of where they want the game to go. However, it is really difficult for five or six people to perfectly agree on details like this all the time, and it can cause complications when a player decides to do something completely unexpected. As a player, I draw a lot of enjoyment from the game by coming up with goals for my PCs and then pursuing those goals. It is satisfying to have my character achieve a long-standing goal. However, if I as a player have no real control over the flow of the campaign, then whether or not I achieve my goals is completely dependent on the whims of the DM. In that situation, I can beg the DM out of game for something, but that is not a very satisfying solution. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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