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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="SKyOdin" data-source="post: 4580529" data-attributes="member: 57939"><p>I understood that. In my post, I said that that level of control is not sufficient to satisfy me as a player. Like Cadfan said, roleplaying is a real thing, but I think that it is hardly the <em>only</em> thing a player may want out of a campaign. Beyond just individual roleplaying experiences and the enjoyment of a tactically challenging combat, there are numerous other ways a player can draw meaning and fun out of RPGs. One of these is the ability to pursue and achieve goals; another is the ability to feel that your actions have created a meaningful change in the world.</p><p></p><p>In other words, players can draw enjoyment from helping to write the story of the campaign themselves. That is why DM railroading is so repugnant to players: the DM is denying the players a chance to contribute to the game's story.</p><p></p><p>So yes, you and Cadfan's suggestion does give the player's something real: a flavorful roleplaying experience and a balanced combat challenge. However, I think that some kinds of player fun are sacrificed by choosing to follow such a railroady path. Since there is no one true way of having fun, it is impossible to say that every player will be happy with such a set-up.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 4580529, member: 57939"] I understood that. In my post, I said that that level of control is not sufficient to satisfy me as a player. Like Cadfan said, roleplaying is a real thing, but I think that it is hardly the [i]only[/i] thing a player may want out of a campaign. Beyond just individual roleplaying experiences and the enjoyment of a tactically challenging combat, there are numerous other ways a player can draw meaning and fun out of RPGs. One of these is the ability to pursue and achieve goals; another is the ability to feel that your actions have created a meaningful change in the world. In other words, players can draw enjoyment from helping to write the story of the campaign themselves. That is why DM railroading is so repugnant to players: the DM is denying the players a chance to contribute to the game's story. So yes, you and Cadfan's suggestion does give the player's something real: a flavorful roleplaying experience and a balanced combat challenge. However, I think that some kinds of player fun are sacrificed by choosing to follow such a railroady path. Since there is no one true way of having fun, it is impossible to say that every player will be happy with such a set-up. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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