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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="ExploderWizard" data-source="post: 4580537" data-attributes="member: 66434"><p>I said that because in the example given it is true. This doesn't make it wrong if its what the group wants. For groups that might what what they accomplish or fail to accomplish to have more impact on world events than a change of presentation flavor then it might not fully satisfy thier needs. </p><p> </p><p>The whole premise of these types of choices is that the DM has already written the events of the story and the players just get to help fill in details as the pre-determined events play out. If everyone at the table agrees that the story the DM has written is entertaining and wants to play out these events then they can do so without any kind of deception which puts those players in the position of acting out a storyline with freeform improv dialogue. In this type of play A will lead to B which will lead to C no matter which route is taken or how the events are roleplayed. </p><p> </p><p>A great example of this is the Dragonlance module series. To play this out as written, the players have to accept that certain things will happen. The flavor and tone of the story may differ from the novel version but story events keep moving on much the same. </p><p> </p><p>If the DM is honest about the type of game being offered then I see no problem with story oriented adventures. If the players know what they are getting and are still up for the campaign there is a chance that it could play out successfully.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4580537, member: 66434"] I said that because in the example given it is true. This doesn't make it wrong if its what the group wants. For groups that might what what they accomplish or fail to accomplish to have more impact on world events than a change of presentation flavor then it might not fully satisfy thier needs. The whole premise of these types of choices is that the DM has already written the events of the story and the players just get to help fill in details as the pre-determined events play out. If everyone at the table agrees that the story the DM has written is entertaining and wants to play out these events then they can do so without any kind of deception which puts those players in the position of acting out a storyline with freeform improv dialogue. In this type of play A will lead to B which will lead to C no matter which route is taken or how the events are roleplayed. A great example of this is the Dragonlance module series. To play this out as written, the players have to accept that certain things will happen. The flavor and tone of the story may differ from the novel version but story events keep moving on much the same. If the DM is honest about the type of game being offered then I see no problem with story oriented adventures. If the players know what they are getting and are still up for the campaign there is a chance that it could play out successfully. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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