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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="apoptosis" data-source="post: 4580801" data-attributes="member: 3226"><p>The person i mentioned was particularly bad at it. And frankly we had fun in the game but that was mostly because of the other players.</p><p></p><p>I am sure a good GM could do it, but in the end if i did find out I would never trust that the specific GM is not doing it in the future and this would be an issue that would lessen the enjoyment of the game for me. Now this is not an all or nothing type of thing, i am sure illusionism exists to some level in most games, but at a certain threshold, my enjoyment is impaired.</p><p></p><p>As I mentioned earlier a good GM could fake the entire combat and make it so that your characters abilities, the tactics the players use etc. are in reality irrelevant (if you do A the critter dies, if you do B the critter dies, if you roll X he dies in 5 rounds if you roll Y he dies in 5 rounds). A good GM could make it so you thought your choices and die rolls were relevant but that the entire combat is more or less already decided and plotted out (how long the combat lasts, how much damage the PCs should take, how many resources they should use etc.) before it begins.</p><p></p><p>Do you think this illusionism is good? Or is it just bad if the players find out. it is a similar question.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4580801, member: 3226"] The person i mentioned was particularly bad at it. And frankly we had fun in the game but that was mostly because of the other players. I am sure a good GM could do it, but in the end if i did find out I would never trust that the specific GM is not doing it in the future and this would be an issue that would lessen the enjoyment of the game for me. Now this is not an all or nothing type of thing, i am sure illusionism exists to some level in most games, but at a certain threshold, my enjoyment is impaired. As I mentioned earlier a good GM could fake the entire combat and make it so that your characters abilities, the tactics the players use etc. are in reality irrelevant (if you do A the critter dies, if you do B the critter dies, if you roll X he dies in 5 rounds if you roll Y he dies in 5 rounds). A good GM could make it so you thought your choices and die rolls were relevant but that the entire combat is more or less already decided and plotted out (how long the combat lasts, how much damage the PCs should take, how many resources they should use etc.) before it begins. Do you think this illusionism is good? Or is it just bad if the players find out. it is a similar question. [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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