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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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<blockquote data-quote="wedgeski" data-source="post: 4583168" data-attributes="member: 16212"><p>Am I the only one wondering whether people who constantly decry any form of railroading and 'illusionism' actually [a] DM a game, <strong> have ever practiced what they preached and [c] have happy players?</strong></p><p><strong></strong></p><p><strong>I've played D&D under about tons of different DM's over the years, and next-to-none of them have achieved this zen-like campaign state where absolutely everything we did had an impact, and where the ultimate journey of the campaign was completely dictated by player action. On the contrary, all but a few of them ran us through stock off-the-shelf adventures, and of those that were left, only one managed a campaign that was anything except random and uninspired. Almost *all* of them, however, were great. None of them felt more, or less, 'right' than the next. There was always fun there to be had.</strong></p><p><strong></strong></p><p><strong>Railroad vs. sandbox vs. illusionism vs. whatever always seems to me to be an academic totem which reflects very little of my own experience as a roleplayer. Anecdotal but there you go.</strong></p></blockquote><p></p>
[QUOTE="wedgeski, post: 4583168, member: 16212"] Am I the only one wondering whether people who constantly decry any form of railroading and 'illusionism' actually [a] DM a game, [b] have ever practiced what they preached and [c] have happy players? I've played D&D under about tons of different DM's over the years, and next-to-none of them have achieved this zen-like campaign state where absolutely everything we did had an impact, and where the ultimate journey of the campaign was completely dictated by player action. On the contrary, all but a few of them ran us through stock off-the-shelf adventures, and of those that were left, only one managed a campaign that was anything except random and uninspired. Almost *all* of them, however, were great. None of them felt more, or less, 'right' than the next. There was always fun there to be had. Railroad vs. sandbox vs. illusionism vs. whatever always seems to me to be an academic totem which reflects very little of my own experience as a roleplayer. Anecdotal but there you go.[/b] [/QUOTE]
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Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
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