Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hella_Tellah" data-source="post: 4586387" data-attributes="member: 52669"><p>There's nothing wrong with planning what the baddies will do in an encounter. But if you spend countless hours planning on having Hank the Barbarian carry the enchanted Halberd of Pabst Blueribbin to the sky kingdom of the winged elves, and Hank's player is more interested in bedding wenches and killing goblins in the forests of Daventry, there's a dilemma. Either the GM abandons his long prep work that assumed the players would act a certain way, or he finds ways to force Hank to carry the Halberd.</p><p></p><p>As a GM, it's easy to become emotionally attached to the plot I've developed, especially if it's awesome. Many GMs I've known have responded to player disinterest by trying to prove how awesome their plot is, pushing even harder against player apathy. This is why I suggest that people learn to wing it a little more and prepare a little less--the less you invest in a plot, the less you'll become attached to it when players reject it. The next best alternative is to prepare <em>even more</em>, and just have a ton of alternatives available. I haven't been able to do that since I was 20, but that can work, too.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4586387, member: 52669"] There's nothing wrong with planning what the baddies will do in an encounter. But if you spend countless hours planning on having Hank the Barbarian carry the enchanted Halberd of Pabst Blueribbin to the sky kingdom of the winged elves, and Hank's player is more interested in bedding wenches and killing goblins in the forests of Daventry, there's a dilemma. Either the GM abandons his long prep work that assumed the players would act a certain way, or he finds ways to force Hank to carry the Halberd. As a GM, it's easy to become emotionally attached to the plot I've developed, especially if it's awesome. Many GMs I've known have responded to player disinterest by trying to prove how awesome their plot is, pushing even harder against player apathy. This is why I suggest that people learn to wing it a little more and prepare a little less--the less you invest in a plot, the less you'll become attached to it when players reject it. The next best alternative is to prepare [I]even more[/I], and just have a ton of alternatives available. I haven't been able to do that since I was 20, but that can work, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?
Top