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General Tabletop Discussion
*TTRPGs General
Avoiding Temporary Modifiers
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<blockquote data-quote="amnuxoll" data-source="post: 4998879" data-attributes="member: 13028"><p>A common issue with fantasy RPGs is remembering temporary bonuses and</p><p>penalties. For example, having a "-2 to attacks, saves and skills for</p><p>4 rounds" is easy to say but, in practice, it's difficult for people to</p><p>keep track. Some players have found semi-effective ways to deal with</p><p>this. (The best solution I've seen is to sheath your character sheet</p><p>in a wet-erase-marker-capable sleeve.) But ultimately, even an</p><p>effective accounting system slows down the game and reduces the fun.</p><p></p><p>I'd like to propose a more fundamental change that will greatly reduce</p><p>this problem. (I'm posting it here instead of in a "House Rules" forum</p><p>because it applies to multiple rules systems.) It goes like this:</p><p></p><p>Every PC has three pools of tokens:</p><p>- Power tokens represent a boost in a character's physical power.</p><p>- Speed tokens represent a boost in a character's agility, reaction</p><p> times and mental quickness.</p><p>- Insight tokens represent a boost in character's creativity,</p><p> comprehension and social acumen.</p><p></p><p>Anything that normally grants a bonus to attacks, defense, saves,</p><p>skills now grants one or more tokens instead. As a rule of thumb, each</p><p>+1 bonus grants 1-3 tokens depending upon the duration of the effect.</p><p>This does mean that a bonus may not "last" as long as originally</p><p>intended but this made up for by the fact that tokens are more</p><p>flexible (see below).</p><p></p><p>Anything that normally applies a penalty now removes tokens from a</p><p>PC's pool. If the PC has no tokens in that pool, it removes tokens</p><p>from another pool of the player's choice. If the PCs has no tokens at</p><p>all then there is no effect.</p><p></p><p></p><p></p><p>USING TOKENS</p><p></p><p>When you take an action, you can spend as many tokens from your pool</p><p>as you want to proactively add a bonus to a die roll. Similarly, if a</p><p>creature attacks you, you can proactively spend tokens to increase</p><p>your defense:</p><p></p><p>Power Tokens:</p><p> +1 to one Str-base or Con-based attack or skill</p><p> +1 to Fortitude defense against a specific attack</p><p> +1 to damage dealt by a successful attack</p><p></p><p>Speed Tokens:</p><p> +1 to one Dex-based or Int-based attack or skill</p><p> +1 to AC or Reflex defense against a specific attack</p><p></p><p>Insight Token:</p><p> +1 to one Wis-based or Cha-based attack or skill</p><p> +1 to Will defense against a specific attack</p><p> +1 to a single saving throw</p><p></p><p>By proactive, I mean that the tokens must be spent before the die is</p><p>rolled. However, tokens can be spent retroactively at a rate of</p><p>3-per-1: three tokens must be spent to retroactively get the same</p><p>bonus as 1 token would have granted proactively.</p><p></p><p>In some circumstances, you can also spend your tokens on other PCs' actions:</p><p>- If your PC is adjacent to another PC, you can always spend tokens to</p><p> aid that PC's actions.</p><p>- If you are adjacent to the same enemy as another PC, you can spend</p><p> tokens to aid that PC's actions as long as they deal directly with</p><p> that enemy. For example, if your fighter is flanking a troll with the</p><p> rogue, he can spend tokens to increase rogue's defense against that</p><p> troll's attacks.</p><p>- Other circumstances at the DM's discretion</p><p></p><p></p><p></p><p>DURATION</p><p></p><p>By default, tokens remain in your possession until you spend them or</p><p>the current encounter ends. In combat, you can also gain tokens</p><p>during your turn that are "temporary." Temporary tokens last only</p><p>until the BEGINNING of your next turn. Thus, they are usually spent</p><p>immediately.</p><p></p><p>Temporary tokens do not stack. If you have temporary tokens from two</p><p>sources that could apply to the same action, you may only use the</p><p>tokens from one of those sources.</p><p></p><p>PCs can not horde tokens between encounters. When a new encounter</p><p>begins, each PC always starts with exactly two tokens in each pool.</p><p></p><p></p><p></p><p>TOKEN-SPECIFIC ACTIONS</p><p></p><p>Refocus: A PC can spend a standard action to gain two tokens of a</p><p>specific type.</p><p></p><p>Aid Another: A PC can spend a standard action to grant an adjacent</p><p>creature 2 tokens of a specific type.</p><p></p><p>Any in-combat circumstance that normally grants a temporary bonus</p><p>(e.g., cover, concealment, flanking, prone, higher ground, fighting</p><p>defensively, etc.) instead allows you to gain an equivalent number of</p><p>temporary tokens of an appropriate type. If the circumstance</p><p>generally has no action associated with it, then the PC must spend a</p><p>free action to gain these tokens.</p><p></p><p>Optional: If you spend a standard action to attack and miss, you can grant a</p><p>token to one ally who is adjacent to your target as a free action.</p><p>(This is designed to ease the sting of a miss a little and encourage</p><p>teamwork.)</p><p></p><p>Optional: If you end your turn adjacent to a foe, and that foe does not move on</p><p>its turn then you can use a free action during your next turn to gain</p><p>one temporary speed token. (This is designed to encourage combatants</p><p>to be mobile.)</p><p></p><p></p><p>MONSTER AND NPC TOKENS</p><p></p><p>Monsters and NPCs don't start encounters with tokens like PCs do.</p><p>However, circumstances can grant tokens to such creatures and they can</p><p>use them in such circumstances.</p><p></p><p>When there are multiple NPCs or monsters on the battlefield, tracking</p><p>which tokens belong to which creature is an issue. In the case of</p><p>temporary tokens, their short duration means that this should be easy.</p><p>In the case of non-temporary tokens, the DM should simply put all</p><p>tokens of the same type in a communal pool that is shared by all the</p><p>creatures under his control. The DM is also expected to avoid using</p><p>this privilege to gain an unreasonable advantage. Additionally, a DM</p><p>can only spend a maximum of two tokens on any one action and may never</p><p>spend tokens retroactively.</p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 4998879, member: 13028"] A common issue with fantasy RPGs is remembering temporary bonuses and penalties. For example, having a "-2 to attacks, saves and skills for 4 rounds" is easy to say but, in practice, it's difficult for people to keep track. Some players have found semi-effective ways to deal with this. (The best solution I've seen is to sheath your character sheet in a wet-erase-marker-capable sleeve.) But ultimately, even an effective accounting system slows down the game and reduces the fun. I'd like to propose a more fundamental change that will greatly reduce this problem. (I'm posting it here instead of in a "House Rules" forum because it applies to multiple rules systems.) It goes like this: Every PC has three pools of tokens: - Power tokens represent a boost in a character's physical power. - Speed tokens represent a boost in a character's agility, reaction times and mental quickness. - Insight tokens represent a boost in character's creativity, comprehension and social acumen. Anything that normally grants a bonus to attacks, defense, saves, skills now grants one or more tokens instead. As a rule of thumb, each +1 bonus grants 1-3 tokens depending upon the duration of the effect. This does mean that a bonus may not "last" as long as originally intended but this made up for by the fact that tokens are more flexible (see below). Anything that normally applies a penalty now removes tokens from a PC's pool. If the PC has no tokens in that pool, it removes tokens from another pool of the player's choice. If the PCs has no tokens at all then there is no effect. USING TOKENS When you take an action, you can spend as many tokens from your pool as you want to proactively add a bonus to a die roll. Similarly, if a creature attacks you, you can proactively spend tokens to increase your defense: Power Tokens: +1 to one Str-base or Con-based attack or skill +1 to Fortitude defense against a specific attack +1 to damage dealt by a successful attack Speed Tokens: +1 to one Dex-based or Int-based attack or skill +1 to AC or Reflex defense against a specific attack Insight Token: +1 to one Wis-based or Cha-based attack or skill +1 to Will defense against a specific attack +1 to a single saving throw By proactive, I mean that the tokens must be spent before the die is rolled. However, tokens can be spent retroactively at a rate of 3-per-1: three tokens must be spent to retroactively get the same bonus as 1 token would have granted proactively. In some circumstances, you can also spend your tokens on other PCs' actions: - If your PC is adjacent to another PC, you can always spend tokens to aid that PC's actions. - If you are adjacent to the same enemy as another PC, you can spend tokens to aid that PC's actions as long as they deal directly with that enemy. For example, if your fighter is flanking a troll with the rogue, he can spend tokens to increase rogue's defense against that troll's attacks. - Other circumstances at the DM's discretion DURATION By default, tokens remain in your possession until you spend them or the current encounter ends. In combat, you can also gain tokens during your turn that are "temporary." Temporary tokens last only until the BEGINNING of your next turn. Thus, they are usually spent immediately. Temporary tokens do not stack. If you have temporary tokens from two sources that could apply to the same action, you may only use the tokens from one of those sources. PCs can not horde tokens between encounters. When a new encounter begins, each PC always starts with exactly two tokens in each pool. TOKEN-SPECIFIC ACTIONS Refocus: A PC can spend a standard action to gain two tokens of a specific type. Aid Another: A PC can spend a standard action to grant an adjacent creature 2 tokens of a specific type. Any in-combat circumstance that normally grants a temporary bonus (e.g., cover, concealment, flanking, prone, higher ground, fighting defensively, etc.) instead allows you to gain an equivalent number of temporary tokens of an appropriate type. If the circumstance generally has no action associated with it, then the PC must spend a free action to gain these tokens. Optional: If you spend a standard action to attack and miss, you can grant a token to one ally who is adjacent to your target as a free action. (This is designed to ease the sting of a miss a little and encourage teamwork.) Optional: If you end your turn adjacent to a foe, and that foe does not move on its turn then you can use a free action during your next turn to gain one temporary speed token. (This is designed to encourage combatants to be mobile.) MONSTER AND NPC TOKENS Monsters and NPCs don't start encounters with tokens like PCs do. However, circumstances can grant tokens to such creatures and they can use them in such circumstances. When there are multiple NPCs or monsters on the battlefield, tracking which tokens belong to which creature is an issue. In the case of temporary tokens, their short duration means that this should be easy. In the case of non-temporary tokens, the DM should simply put all tokens of the same type in a communal pool that is shared by all the creatures under his control. The DM is also expected to avoid using this privilege to gain an unreasonable advantage. Additionally, a DM can only spend a maximum of two tokens on any one action and may never spend tokens retroactively. Thoughts? [/QUOTE]
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