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General Tabletop Discussion
*Dungeons & Dragons
Avoiding the 15m workday.
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<blockquote data-quote="herrozerro" data-source="post: 6378160" data-attributes="member: 86211"><p>Maybe some spoilers for the Lost mine of pharnderlin, I'll try to keep it a low as possible but you were warned.</p><p> </p><p>So I am a player in one of my friend's 5e game (really the first time i've been one in well over two years), and I am trying to understand the "old school" vibe. We are going through the list mine of phanderlin and we just did the red brand's hideout. And I have to say we fought one monster that nearly took down my fighter with one dual claw strike, and the party wizard with some kind of mental attack. and for a 4 man party after the first monster were like ... "Uh are we supposed to leave, rest for an hour and come back?"</p><p> </p><p>We trucked on, using our only healing potion on my fighter because my second wind only healed me for 3hp (low roll). and fought another set of two red brands. Low rolls meant that they didnt go down easy and my fighter ended up with 2hp, the wizard at 0 and the rogue at half. </p><p> </p><p>So now we are definitely looking for a way out, we crawled back out eventually and went back to the tavern and rested up for an hour. before coming back, after which the place had been torn apart by the bugbears, apparently lighting some fires caused a dispute and there were a few survivors who we dealt with.</p><p> </p><p>But the question remains, are we supposed to go in, fight a single fight or one more if we creamed the first and head back to town for an hour rest? Is this the "old school" mentality? Should we be stocking up on potions with all of our gold? What can I do to avoid this or should I just go with the flow? (I am mainly a 4e/Savage worlds player/GM so this playstyle seems foreign to me.)</p><p> </p><p>TL;DR, So far in 5e, we have had several sessions where we have had about 15m of action and we are all spent, is the game designed for this? can I avoid this?</p></blockquote><p></p>
[QUOTE="herrozerro, post: 6378160, member: 86211"] Maybe some spoilers for the Lost mine of pharnderlin, I'll try to keep it a low as possible but you were warned. So I am a player in one of my friend's 5e game (really the first time i've been one in well over two years), and I am trying to understand the "old school" vibe. We are going through the list mine of phanderlin and we just did the red brand's hideout. And I have to say we fought one monster that nearly took down my fighter with one dual claw strike, and the party wizard with some kind of mental attack. and for a 4 man party after the first monster were like ... "Uh are we supposed to leave, rest for an hour and come back?" We trucked on, using our only healing potion on my fighter because my second wind only healed me for 3hp (low roll). and fought another set of two red brands. Low rolls meant that they didnt go down easy and my fighter ended up with 2hp, the wizard at 0 and the rogue at half. So now we are definitely looking for a way out, we crawled back out eventually and went back to the tavern and rested up for an hour. before coming back, after which the place had been torn apart by the bugbears, apparently lighting some fires caused a dispute and there were a few survivors who we dealt with. But the question remains, are we supposed to go in, fight a single fight or one more if we creamed the first and head back to town for an hour rest? Is this the "old school" mentality? Should we be stocking up on potions with all of our gold? What can I do to avoid this or should I just go with the flow? (I am mainly a 4e/Savage worlds player/GM so this playstyle seems foreign to me.) TL;DR, So far in 5e, we have had several sessions where we have had about 15m of action and we are all spent, is the game designed for this? can I avoid this? [/QUOTE]
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