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General Tabletop Discussion
*Dungeons & Dragons
Avoiding the 15m workday.
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<blockquote data-quote="Bumamgar" data-source="post: 6378165" data-attributes="member: 38648"><p>You should have been 2nd level by the time you encountered the Redbrand Hideout. Not sure if that is the case for your party or not?</p><p></p><p>Bad luck on the dice definitely can make some encounters fairly 'swingy', but decent tactics (stealth, negotiation, etc) will help compensate.</p><p></p><p>I just finished running a group of 4 characters through LMoP and the 15 min workday was absolutely not an issue. Yes, a few fights had the party on the edge of their seats, really sweating things, but for the most part it was pretty balanced, with the party able to clear most of the locations without needing to take rests.</p><p></p><p>That said, my group is quite experienced, and they coordinated character builds to create a stealth-centric party (all have darkvision, no one wears heavy armor, all have stealth as a proficient skill, etc) so they tend to get the drop on most encounters, with surprise, or at least have the ability to scout things out and pick and chose when to engage.</p></blockquote><p></p>
[QUOTE="Bumamgar, post: 6378165, member: 38648"] You should have been 2nd level by the time you encountered the Redbrand Hideout. Not sure if that is the case for your party or not? Bad luck on the dice definitely can make some encounters fairly 'swingy', but decent tactics (stealth, negotiation, etc) will help compensate. I just finished running a group of 4 characters through LMoP and the 15 min workday was absolutely not an issue. Yes, a few fights had the party on the edge of their seats, really sweating things, but for the most part it was pretty balanced, with the party able to clear most of the locations without needing to take rests. That said, my group is quite experienced, and they coordinated character builds to create a stealth-centric party (all have darkvision, no one wears heavy armor, all have stealth as a proficient skill, etc) so they tend to get the drop on most encounters, with surprise, or at least have the ability to scout things out and pick and chose when to engage. [/QUOTE]
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Avoiding the 15m workday.
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