Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Avoiding the 15m workday.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jrowland" data-source="post: 6378211" data-attributes="member: 94389"><p>1st-3rd levels are really "apprentice levels". By 4th level (if not 2nd/3rd in some cases) you'll have better ways to avoid/shrug off effects (Heavy armor master feat, Flare Cleric of Light feature - actually that is 1st level, Portent Diviner Feature, etc). Pretend like your 1st level character is actually negative 3rd level in 3E/4E/Pathfinder and you'll understand better: Yes, Run away little padawan! you are weak! I think even the designers are still trying to wrap their heads around this (see the threads on HotDQ about how deadly) in regards to adventure design (to be fair, they had to write the adventures as the rules were still being made).</p><p></p><p>Another issue is 5E expects more out of DMs. Sounds like you guys managed to go straight to the Redbrands...in a sandbox adventure you basically went to an area that is too tough for you. But it also sounds like the DM is doing well playing it dynamically and having the redbrand hideout respond (bugbears) as a result...so I'd say trust your DM in this case.</p><p></p><p>Advice: </p><p>Tell casters to not blow their spells too early. One spell per encounter (per party, not character!) unless absolutely necessary...use those pew pew cantrips more!</p><p> Use the "Help" action, and "Dodge" actions more (Dodge is great if you can use a bonus action attack: Dodge to up your defense and pew pew with the Bonus Action attack)</p><p>As a player try to be more creative in the fiction: Turn tables over for cover, roll barrels down the corridor to knock enemies over, etc. Most are simply an ability check. But also, play it more cautiously: you are fragile, and resources more limited.</p><p>Ask your DM if who consider using the monsters "average" damage number (A) but less 2 at 1st level, less 1 at 2nd level, and as-is at 3rd and up [A-(3-Level)] until we all get a handle on the system. I am doing that in HotDQ and its working out well enough.</p><p></p><p>So I don't think the 15 min workday is meant to be there, but it can certainly happen. Conserve big spells/abilities, try to <em>avoid</em> damage, see if your DM will pull punches a bit for now, and remember: 1st level goes quick. Suffer through it and you'll soon be in "Full" form at 3rd/4th level.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6378211, member: 94389"] 1st-3rd levels are really "apprentice levels". By 4th level (if not 2nd/3rd in some cases) you'll have better ways to avoid/shrug off effects (Heavy armor master feat, Flare Cleric of Light feature - actually that is 1st level, Portent Diviner Feature, etc). Pretend like your 1st level character is actually negative 3rd level in 3E/4E/Pathfinder and you'll understand better: Yes, Run away little padawan! you are weak! I think even the designers are still trying to wrap their heads around this (see the threads on HotDQ about how deadly) in regards to adventure design (to be fair, they had to write the adventures as the rules were still being made). Another issue is 5E expects more out of DMs. Sounds like you guys managed to go straight to the Redbrands...in a sandbox adventure you basically went to an area that is too tough for you. But it also sounds like the DM is doing well playing it dynamically and having the redbrand hideout respond (bugbears) as a result...so I'd say trust your DM in this case. Advice: Tell casters to not blow their spells too early. One spell per encounter (per party, not character!) unless absolutely necessary...use those pew pew cantrips more! Use the "Help" action, and "Dodge" actions more (Dodge is great if you can use a bonus action attack: Dodge to up your defense and pew pew with the Bonus Action attack) As a player try to be more creative in the fiction: Turn tables over for cover, roll barrels down the corridor to knock enemies over, etc. Most are simply an ability check. But also, play it more cautiously: you are fragile, and resources more limited. Ask your DM if who consider using the monsters "average" damage number (A) but less 2 at 1st level, less 1 at 2nd level, and as-is at 3rd and up [A-(3-Level)] until we all get a handle on the system. I am doing that in HotDQ and its working out well enough. So I don't think the 15 min workday is meant to be there, but it can certainly happen. Conserve big spells/abilities, try to [I]avoid[/I] damage, see if your DM will pull punches a bit for now, and remember: 1st level goes quick. Suffer through it and you'll soon be in "Full" form at 3rd/4th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Avoiding the 15m workday.
Top