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*Dungeons & Dragons
Avoiding the 15m workday.
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<blockquote data-quote="CapnZapp" data-source="post: 6379307" data-attributes="member: 12731"><p>The problem is that the game isn't built around getting a short rest after each encounter. Some classes become significantly overpowered.</p><p></p><p>My best suggestion is for you to a) beef up enemy defenses, and b) make it clear it is their short rest that allowed the enemy to do so.</p><p></p><p>At least until they stop trying to rest on autopilot, and instead make a meaningful decision-point out of "do we take a short rest or do we press on?".</p><p></p><p>As soon as you notice that when they take short rests only after such deliberation, you can ease off the enemy reinforcements again. The point isn't to punish them for taking short rests - the point is to make it clear taking a short rest <em>may</em> have consequences, and that you should try to press on without them as far as possible.</p><p></p><p>Conditioning your players into this thinking is a real effort, especially if they're used to other editions of D&D. So you can't expect it to work immediately, so you need to be persistent. Don't give up (which is effectively what you are doing when you reduce short rests to 10 minutes)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6379307, member: 12731"] The problem is that the game isn't built around getting a short rest after each encounter. Some classes become significantly overpowered. My best suggestion is for you to a) beef up enemy defenses, and b) make it clear it is their short rest that allowed the enemy to do so. At least until they stop trying to rest on autopilot, and instead make a meaningful decision-point out of "do we take a short rest or do we press on?". As soon as you notice that when they take short rests only after such deliberation, you can ease off the enemy reinforcements again. The point isn't to punish them for taking short rests - the point is to make it clear taking a short rest [I]may[/I] have consequences, and that you should try to press on without them as far as possible. Conditioning your players into this thinking is a real effort, especially if they're used to other editions of D&D. So you can't expect it to work immediately, so you need to be persistent. Don't give up (which is effectively what you are doing when you reduce short rests to 10 minutes)! :) [/QUOTE]
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