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*Dungeons & Dragons
Avoiding the 15m workday.
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<blockquote data-quote="Jonathon Robinson" data-source="post: 7407161" data-attributes="member: 6950524"><p>^ This</p><p></p><p>I am DMing this very campaign with a group of 5. The group almost talked their way out of the Nothic encounter so when they did end up fighting him they had a tactical advantage. They still found it difficult and needed to rest for 1 hour afterwards.</p><p></p><p>It sounds like you went in the back door and found the two of the most difficult encounters in this hideout. My group's party went in through the front door and had several encounters with Red Brands long before encountering the Nothic. They fought the bugbears and this was a difficult encounter for them. They mucked up with the wizard and he escaped and is still at large.</p><p></p><p>It really depends on the DM and how he wants to run the campaign, but I would say that in general the 15 minute workday is not common-place for this module, especially if you do all of the available side quests to level up. But what you experienced I would say is largely "normal" for this module as there are several difficult encounters in the Red Brand hideout. When you get to higher levels (3-4) you won't be quite so flimsy such that a bad roll spells your doom.</p><p></p><p>[EDIT] I just realized this post is from 4 years ago. I guess my advice won't apply to OP but if anyone else is struggling after playing the Red Brand hideout or similar, I hope it helps.</p></blockquote><p></p>
[QUOTE="Jonathon Robinson, post: 7407161, member: 6950524"] ^ This I am DMing this very campaign with a group of 5. The group almost talked their way out of the Nothic encounter so when they did end up fighting him they had a tactical advantage. They still found it difficult and needed to rest for 1 hour afterwards. It sounds like you went in the back door and found the two of the most difficult encounters in this hideout. My group's party went in through the front door and had several encounters with Red Brands long before encountering the Nothic. They fought the bugbears and this was a difficult encounter for them. They mucked up with the wizard and he escaped and is still at large. It really depends on the DM and how he wants to run the campaign, but I would say that in general the 15 minute workday is not common-place for this module, especially if you do all of the available side quests to level up. But what you experienced I would say is largely "normal" for this module as there are several difficult encounters in the Red Brand hideout. When you get to higher levels (3-4) you won't be quite so flimsy such that a bad roll spells your doom. [EDIT] I just realized this post is from 4 years ago. I guess my advice won't apply to OP but if anyone else is struggling after playing the Red Brand hideout or similar, I hope it helps. [/QUOTE]
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Avoiding the 15m workday.
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