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Avolakia Workshop--Seeking Input
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<blockquote data-quote="the Jester" data-source="post: 928589" data-attributes="member: 1210"><p>Don't forget their Quicken Spell-Like Ability feat; they can get off two Enervations in a round, or the ol' Spectal Hand/Vampiric Touch or Ghoul Touch combo. In fact, between creating ghasts and its Ghoul Touch at will ability, there's a very good chance that the avolakia will be able to paralyze at least a few party members outright.</p><p></p><p>No avolakia should be encountered without some undead lackeys. Even without magical compulsion, the avolakia can just keep using Create Undead til and destroying any uncooperative ones until they get some that will be obedient. Also note that, since it's a spell-like ability it's only a standard action to use Create Undead, and the avolakia can use it on a newly-fallen zombie meatshield right in the middle of the party to create new trouble.</p><p></p><p>With their Int 16, Wis 21 and Cha 22, keep in mind that avolakia are going to be extremely tricky. They should never be encountered alone in their natural form, instead looking like a human, elf, or whatever seems appropriate to the area (via their innate ability to polymorph into humanoid form).</p><p></p><p>I think that you also forgot about its regeneration (4/rd, normal damage from acid, electricity and fire; combine with fire resistance 10). This ought to let it at least survive most encounters long enough to cause some problems for the party. </p><p></p><p>I found CR 10 to be just about right imc; there is an example of how it went in my story hour <a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=683702#post683702" target="_blank">here</a> if you're interested in checking it out (the avolakia was the one with "an offer from a powerful master").</p></blockquote><p></p>
[QUOTE="the Jester, post: 928589, member: 1210"] Don't forget their Quicken Spell-Like Ability feat; they can get off two Enervations in a round, or the ol' Spectal Hand/Vampiric Touch or Ghoul Touch combo. In fact, between creating ghasts and its Ghoul Touch at will ability, there's a very good chance that the avolakia will be able to paralyze at least a few party members outright. No avolakia should be encountered without some undead lackeys. Even without magical compulsion, the avolakia can just keep using Create Undead til and destroying any uncooperative ones until they get some that will be obedient. Also note that, since it's a spell-like ability it's only a standard action to use Create Undead, and the avolakia can use it on a newly-fallen zombie meatshield right in the middle of the party to create new trouble. With their Int 16, Wis 21 and Cha 22, keep in mind that avolakia are going to be extremely tricky. They should never be encountered alone in their natural form, instead looking like a human, elf, or whatever seems appropriate to the area (via their innate ability to polymorph into humanoid form). I think that you also forgot about its regeneration (4/rd, normal damage from acid, electricity and fire; combine with fire resistance 10). This ought to let it at least survive most encounters long enough to cause some problems for the party. I found CR 10 to be just about right imc; there is an example of how it went in my story hour [url=http://enworld.cyberstreet.com/showthread.php?s=&postid=683702#post683702]here[/url] if you're interested in checking it out (the avolakia was the one with "an offer from a powerful master"). [/QUOTE]
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