Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Avolakia Workshop--Seeking Input
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 928885" data-attributes="member: 8158"><p>I like the idea of nastifying the bite into something more threatening than 1d6 Wisdom damage. The suggested tactic of biting, then running away & polymorphing into human forms seems like a tactic that will just invite comical disaster for the poor aviolaka that thinks it's going to outmaneuver the PC's that easily (heck, it only has a 20 speed). It has Combat Reflexes and a 10ft reach, which makes optimizing the bite sound all the more appealing.</p><p></p><p></p><p></p><p>I dunno, maybe I'm just looking for more, um..."smackdownability" than those attacks will afford. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> None of that will seem very harsh to a 10th-level character, or even an 8th-level (who should be hard-pressed).</p><p></p><p><em>"guys, look! The boss monster is trying to use Ghoul Touch on me! That's almost cute!" HACK HACK HACK THUD</em> </p><p></p><p></p><p></p><p>Well, it can't just <em>keep</em> doing it. It only has three shots a day at it (MMII version anway). Even if it did have unlimited uses, I don't see the interview process being very efficient.</p><p></p><p><em>"OK, my ghastly little morsel, I brought you into this into this world, and I can take you out, so don't give me any crap! Got it?"</em></p><p><em>"GRRRRRAAAAAARRRGGGGHHHHNNNNNRRRRRGGH!"</em></p><p><em>"Wrong answer, bozo!"</em></p><p><em>SQUASH</em></p><p><em>"Mmm. Save that one for later, heh. OK, bring in the next snack...err, candidate!"</em></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Just seems more sensible IMO for it to actually be able to command undead, rather than just smacking their corpses around until they wise up and get with the program.</p><p></p><p></p><p></p><p>Cool, but the plan does have one hitch; it does need to be able to kill at least one poor slob before the party can kill it.</p><p></p><p></p><p></p><p>Oh yeah, definitely. They're quite solid in stealth mode. Masters of manipulation to be sure.</p><p></p><p></p><p></p><p>I guess I don't see that. With low AC, humdrum hit points, and bad Reflex & Fort saves, I don't see fire resistance 10 keeping the avolakia all that healthy. And regeneration's only handy if you have staying power in to begin with, otherwise you're a pile of mush that's trying to reassemble before a PC can apply flame to oil. And to my experience, that's a contest a D&D monster's always going to lose. I did forget the SR 21 though. That's decent enough to buy it some time.</p><p></p><p></p><p></p><p>Well, it did execute a rather lackluster performance, didn't it? Basically, it screamed "Don't shoot! Let's parley!" a few times, fired off a couple of enervations, then was promptly laid low. And that was even with sorcerer levels, right? Do you think it could use anything to pepper it up a little? </p><p></p><p>I'm actually thinking along the lines of what will be in the new MM; presenting variants of the same monster with differing power levels. So, there could be a 15HD aviolaka with Create Greater Undead as a spell-like ability, as well as the ability to turn/rebuke undead.</p><p></p><p>Btw, fun story. You told it well.</p></blockquote><p></p>
[QUOTE="Felon, post: 928885, member: 8158"] I like the idea of nastifying the bite into something more threatening than 1d6 Wisdom damage. The suggested tactic of biting, then running away & polymorphing into human forms seems like a tactic that will just invite comical disaster for the poor aviolaka that thinks it's going to outmaneuver the PC's that easily (heck, it only has a 20 speed). It has Combat Reflexes and a 10ft reach, which makes optimizing the bite sound all the more appealing. I dunno, maybe I'm just looking for more, um..."smackdownability" than those attacks will afford. :) None of that will seem very harsh to a 10th-level character, or even an 8th-level (who should be hard-pressed). [i]"guys, look! The boss monster is trying to use Ghoul Touch on me! That's almost cute!" HACK HACK HACK THUD[/i] Well, it can't just [i]keep[/i] doing it. It only has three shots a day at it (MMII version anway). Even if it did have unlimited uses, I don't see the interview process being very efficient. [i]"OK, my ghastly little morsel, I brought you into this into this world, and I can take you out, so don't give me any crap! Got it?" "GRRRRRAAAAAARRRGGGGHHHHNNNNNRRRRRGGH!" "Wrong answer, bozo!" SQUASH "Mmm. Save that one for later, heh. OK, bring in the next snack...err, candidate!"[/i] :D :D :D Just seems more sensible IMO for it to actually be able to command undead, rather than just smacking their corpses around until they wise up and get with the program. Cool, but the plan does have one hitch; it does need to be able to kill at least one poor slob before the party can kill it. Oh yeah, definitely. They're quite solid in stealth mode. Masters of manipulation to be sure. I guess I don't see that. With low AC, humdrum hit points, and bad Reflex & Fort saves, I don't see fire resistance 10 keeping the avolakia all that healthy. And regeneration's only handy if you have staying power in to begin with, otherwise you're a pile of mush that's trying to reassemble before a PC can apply flame to oil. And to my experience, that's a contest a D&D monster's always going to lose. I did forget the SR 21 though. That's decent enough to buy it some time. Well, it did execute a rather lackluster performance, didn't it? Basically, it screamed "Don't shoot! Let's parley!" a few times, fired off a couple of enervations, then was promptly laid low. And that was even with sorcerer levels, right? Do you think it could use anything to pepper it up a little? I'm actually thinking along the lines of what will be in the new MM; presenting variants of the same monster with differing power levels. So, there could be a 15HD aviolaka with Create Greater Undead as a spell-like ability, as well as the ability to turn/rebuke undead. Btw, fun story. You told it well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avolakia Workshop--Seeking Input
Top