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Story Hour
Avonshar: The Horror is in the Knowing. Updated 8/8/03
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<blockquote data-quote="WizarDru" data-source="post: 725255" data-attributes="member: 151"><p>Oh, Rannos reported the loot, all right.  As in "Here's the loot we took and KEPT, strider, sir."  They took it pretty well, considering.</p><p></p><p></p><p>Our new catchphrase is "<strong><u>Avonshar:</u><em> where the days are terrifying, and the nights make you wish it was daytime.</em></strong>"</p><p></p><p>Here's the things the Sandts had:</p><p></p><ol> <li data-xf-list-type="ol">The Balderk (also known as the Pole of Chimes)  [2D6, crit x4, 15#, Large, piercing, +1 to hit,  Crit range 19-20]</li> <li data-xf-list-type="ol">Robe +2 ac +1 to all saves, +2 Dex. (Magenta robes with the image of a strange 8-legged insect on it.)</li> <li data-xf-list-type="ol">12 discs of Occularum (value 6234 gp)</li> <li data-xf-list-type="ol">4 amber potions with amber stones inside (cmw: 4d8+7)</li> <li data-xf-list-type="ol">3 Violet potions with amethyst stones inside (Restore half full power points)</li> <li data-xf-list-type="ol">2 Crystal clear potions (Restore 4 spell levels)</li> <li data-xf-list-type="ol">Ring mail +4 ac, +1 Int, -1 damage taken. (Oriculum mail with a head motif)</li> <li data-xf-list-type="ol">Bastard Sword 2d6, crit 19-20/x2, 10#, Large, Slashing. +5 to ac/+6 vs. missiles deflection bonus, User regains 1 point of temporary ability score damage every 10 minutes. (Shield device glows when held)</li> <li data-xf-list-type="ol">Orb bracer +3 to all damage done, +20’ light radiance  (Oriculum bracer for left arm. Has sphere that flashes when hits are struck. Absorbs light from area and expels it more intensely.)</li> <li data-xf-list-type="ol">Tabard +5 to hit, +5 cold damage. (Ice blue poncho with crystal points hanging off. Effect is attacks become “heat seeking”.)<br /> [/list=1] <br /> <br /> I've specifically left off two powers of the items listed here, as you'll see them in operation in the next update (when we discoverd them ourselves...in BATTLE!). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></li> </ol></blockquote><p></p>
[QUOTE="WizarDru, post: 725255, member: 151"] Oh, Rannos reported the loot, all right. As in "Here's the loot we took and KEPT, strider, sir." They took it pretty well, considering. Our new catchphrase is "[b][u]Avonshar:[/u][i] where the days are terrifying, and the nights make you wish it was daytime.[/i][/b]" Here's the things the Sandts had: [list=1] [*]The Balderk (also known as the Pole of Chimes) [2D6, crit x4, 15#, Large, piercing, +1 to hit, Crit range 19-20] [*]Robe +2 ac +1 to all saves, +2 Dex. (Magenta robes with the image of a strange 8-legged insect on it.) [*]12 discs of Occularum (value 6234 gp) [*]4 amber potions with amber stones inside (cmw: 4d8+7) [*]3 Violet potions with amethyst stones inside (Restore half full power points) [*]2 Crystal clear potions (Restore 4 spell levels) [*]Ring mail +4 ac, +1 Int, -1 damage taken. (Oriculum mail with a head motif) [*]Bastard Sword 2d6, crit 19-20/x2, 10#, Large, Slashing. +5 to ac/+6 vs. missiles deflection bonus, User regains 1 point of temporary ability score damage every 10 minutes. (Shield device glows when held) [*]Orb bracer +3 to all damage done, +20’ light radiance (Oriculum bracer for left arm. Has sphere that flashes when hits are struck. Absorbs light from area and expels it more intensely.) [*]Tabard +5 to hit, +5 cold damage. (Ice blue poncho with crystal points hanging off. Effect is attacks become “heat seeking”.) [/list=1] I've specifically left off two powers of the items listed here, as you'll see them in operation in the next update (when we discoverd them ourselves...in BATTLE!). :)[/list] [/QUOTE]
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Avonshar: The Horror is in the Knowing. Updated 8/8/03
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