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AVP2 excerpt: Story Items! ARMOR!
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<blockquote data-quote="LightPhoenix" data-source="post: 4875821" data-attributes="member: 115"><p>I agree with everyone about the fluff being mostly pointless. It's <em>neat</em>, but in a book that is pretty much the definition of crunch, it feels out of place.</p><p></p><p>The big problem though isn't a fluff/crunch ratio. The problem is the idea that it needs to be a ratio at all. Ideally, the fluff and the crunch should complement each other like point and counterpoint. They need to be one whole from two parts.</p><p></p><p>I want to make it clear that I think this is a problem with WotC and us customers alike. I don't think WotC has really managed to successfully integrate fluff and crunch into a whole. However, I also think that there's a fundamental belief that permeates us gamers that one precludes the other. That is to say, that crunch precludes fluff, and vice versa. There are those that decry fluff and those that lament not having it, but both camps will complain about any attempt to combine the two. In an attempt to placate both camps, books got divides into "crunch" books and "fluff" books. Of course, now we have books (and articles) that read like textbooks and books with no substance. Somewhere along the line the idea that both could co-exist got lost.</p><p></p><p>In the case of this preview (and presumably the next two) the fluff and the crunch don't really complement each other at all. I like several of the suggestions that people have put forth here in the thread attempting to integrate the two (especially LostSoul's idea). Personally, I would love to see an article in AV2 suggesting how to integrate items and story (or, if you will, crunch and fluff), for both DMs and players.</p><p></p><p>I'll be a little more excited for the previews on Ammunition, since that will be something <em>new</em>. While I didn't like the Immurements (in either incarnation) I do respect them trying to do something new there as well. I think that's my biggest rub with the article - new armors and weapons are necessary, but it's the new stuff that's going to push me towards buying the book or not. That's what I think they should be previewing.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4875821, member: 115"] I agree with everyone about the fluff being mostly pointless. It's [I]neat[/I], but in a book that is pretty much the definition of crunch, it feels out of place. The big problem though isn't a fluff/crunch ratio. The problem is the idea that it needs to be a ratio at all. Ideally, the fluff and the crunch should complement each other like point and counterpoint. They need to be one whole from two parts. I want to make it clear that I think this is a problem with WotC and us customers alike. I don't think WotC has really managed to successfully integrate fluff and crunch into a whole. However, I also think that there's a fundamental belief that permeates us gamers that one precludes the other. That is to say, that crunch precludes fluff, and vice versa. There are those that decry fluff and those that lament not having it, but both camps will complain about any attempt to combine the two. In an attempt to placate both camps, books got divides into "crunch" books and "fluff" books. Of course, now we have books (and articles) that read like textbooks and books with no substance. Somewhere along the line the idea that both could co-exist got lost. In the case of this preview (and presumably the next two) the fluff and the crunch don't really complement each other at all. I like several of the suggestions that people have put forth here in the thread attempting to integrate the two (especially LostSoul's idea). Personally, I would love to see an article in AV2 suggesting how to integrate items and story (or, if you will, crunch and fluff), for both DMs and players. I'll be a little more excited for the previews on Ammunition, since that will be something [I]new[/I]. While I didn't like the Immurements (in either incarnation) I do respect them trying to do something new there as well. I think that's my biggest rub with the article - new armors and weapons are necessary, but it's the new stuff that's going to push me towards buying the book or not. That's what I think they should be previewing. [/QUOTE]
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