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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6578801" data-attributes="member: 6776381"><p>The group is entering its first round of combat! Before the round starts, we check for surprise. Normally, a character is surprised because they didn't see the attack coming. For this situation, there is a chance the CTI employees will be surprised because they didn't <em>expect</em> an attack. This will test the CTI employees Reaction + Intuition, with a threshold of 3 (so if any of the employees get 3 fewer than 3 hits, they are surprised). Surprised characters get no defense roll when they are attacked, and their initiative is reduced by 10. These effects last 1 combat turn.</p><p></p><p>"Kevin" the low-level corp manager's surprise roll test - REA+INT - 2 hits (failure)</p><p>CTI employee 1 - REA+INT - 1 hit (failure)</p><p>CTI employee 2 - REA+INT - 2 hits (failure)</p><p></p><p>All 3 of the wage slaves have been caught off guard, and are at a severe disadvantage for this combat. </p><p></p><p>Notes on combat - Combat is broken into 3-4 second chunks of time called combat turns. During 1 turn, each character will act, often multiple times, according to their initiative. When a character acts, it is that character's "action phase".</p><p></p><p>Initiatve rolls (REA+INT, +1d6, +bonuses)</p><p>Saint: 10 + 1d6 = 16</p><p>Casper: 9 + 1d6 = 14</p><p>Skinny: 8 + 1d6 = 9</p><p>Heartbreak: 7+1d6 = 12</p><p>"Kevin": 6+1d6 -10(surprised) = 0</p><p>CTI employee 1: 6+1d6 -10(surprised) = 1</p><p>CTI employee 2: 6+1d6 -10(surprised) = 0</p><p></p><p>Action phases are broken down into simple, complex, and free actions. A character can perform 1 free action during their action phase. Also, they may perform 2 simple actions, or 1 complex action. Shooting a gun is a simple action, and performing a melee attack is a complex action.</p><p></p><p>Saint is the first to act. He shows his weapon to the CTI employees and demands their surrender. "Put your hands up and don't make a sound!" he growls. </p><p></p><p><span style="color: #008000">Saint has used a free action to say a short sentence, and has delayed his remaining actions. If the two idiots in front of him make a wrong move, Saint will now be able to "interrupt" their actions by shooting them.</span></p><p></p><p>Casper is next to act. She draws her taser and fires at Kevin. Maybe this will even save Kevin's life, judging by the hardened, predatory look on Skinny's face.</p><p></p><p>It's not a clean shot, Casper realizes. Maybe it was nerves. Maybe she was still sick. Maybe she was just trying too hard. The taser dart hits the buffoon "Kevin" in the arm of his cheap suit, and Casper is momentarily afraid that it didn't actually hit flesh. But then Kevin staggers backward as his muscles seize, and he makes a sound somewhere between gagging and groaning. </p><p></p><p><span style="color: #008000">Casper draws her taser (simple action) and fires it (simple action). Note: she could have made a quick-draw test here, which would have turned the simple action into a free action, however this time it seems like she did not want to take the chance of failing the quick draw roll. </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Casper got 2 successes on her attack test. There is no opposed roll here, because Kevin is surprised. Kevin must now attempt to resist 9 points of stun damage, using his BOD+Armor. Kevin rolls 3 dice, and gets 0 hits. Any hits he got would have reduced the damage by 1 per hit, but he must now suffer all 9 points of damage. Kevin now suffers -3 to all dice pools, due to wound modifiers. </span></p><p></p><p>Heartbreak is next. His weapon is not ready, and he makes no move to draw it. He has more important things to worry about, and seems almost distracted while the others are ambushing the CTI employees.</p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Heartbreak is not actively participating in this combat yet, as he's busy playing cat-and-mouse with Flipper on the CTI host. He can take delayed actions if he wants, but at a -2 dice pool penalty due to being distracted by the Matrix. </span></p><p></p><p>Skinny leaps into action, both pistols in Kevin's face as the man scrambles backward. "Hands on your f**king head!" Skinny orders, as he looms before the CTI manager. Kevin stumbles backward until he hits the opposite wall, completely helpless. His mouth can't form words, and he doesn't have enough muscle control yet to actually put his hands up, but Skinny sees everything he needs to know in the man's eyes. Skinny has complete control. <span style="color: #008000">(The actual intimidation roll will come when Skinny makes a demand, although Kevin will automatically fail due to wound modifiers and situation modifiers). </span></p><p></p><p>Only one of the CTI employees seems able to act at all, as everyone else is paralyzed by fear. It's a woman in a green dress, not any of the normal CTI department uniforms. She must not be someone who interacts with the public, in order to be allowed to dress casually. Probably an accountant or analyst. She glances at Saint's gun, and for an unbelievable moment he's certain she's going to try to run. Then she glances over at the supervisor with two pistols in his face and groaning in agony from the taser, and she thinks better of it. She drops prone and starts to cry. Saint is pretty sure he hears her saying two words in between sobs. "Not again!"</p><p></p><p>Now that everyone has acted, all the initiative scores are reduced by 10. Anyone who still has a positive score may act again this combat turn, meaning Saint, Casper, and Heartbreak. All three of the CTI employees have surrendered, and the group can end combat now at their discretion.</p></blockquote><p></p>
[QUOTE="Mosier, post: 6578801, member: 6776381"] The group is entering its first round of combat! Before the round starts, we check for surprise. Normally, a character is surprised because they didn't see the attack coming. For this situation, there is a chance the CTI employees will be surprised because they didn't [I]expect[/I] an attack. This will test the CTI employees Reaction + Intuition, with a threshold of 3 (so if any of the employees get 3 fewer than 3 hits, they are surprised). Surprised characters get no defense roll when they are attacked, and their initiative is reduced by 10. These effects last 1 combat turn. "Kevin" the low-level corp manager's surprise roll test - REA+INT - 2 hits (failure) CTI employee 1 - REA+INT - 1 hit (failure) CTI employee 2 - REA+INT - 2 hits (failure) All 3 of the wage slaves have been caught off guard, and are at a severe disadvantage for this combat. Notes on combat - Combat is broken into 3-4 second chunks of time called combat turns. During 1 turn, each character will act, often multiple times, according to their initiative. When a character acts, it is that character's "action phase". Initiatve rolls (REA+INT, +1d6, +bonuses) Saint: 10 + 1d6 = 16 Casper: 9 + 1d6 = 14 Skinny: 8 + 1d6 = 9 Heartbreak: 7+1d6 = 12 "Kevin": 6+1d6 -10(surprised) = 0 CTI employee 1: 6+1d6 -10(surprised) = 1 CTI employee 2: 6+1d6 -10(surprised) = 0 Action phases are broken down into simple, complex, and free actions. A character can perform 1 free action during their action phase. Also, they may perform 2 simple actions, or 1 complex action. Shooting a gun is a simple action, and performing a melee attack is a complex action. Saint is the first to act. He shows his weapon to the CTI employees and demands their surrender. "Put your hands up and don't make a sound!" he growls. [COLOR=#008000]Saint has used a free action to say a short sentence, and has delayed his remaining actions. If the two idiots in front of him make a wrong move, Saint will now be able to "interrupt" their actions by shooting them.[/COLOR] Casper is next to act. She draws her taser and fires at Kevin. Maybe this will even save Kevin's life, judging by the hardened, predatory look on Skinny's face. It's not a clean shot, Casper realizes. Maybe it was nerves. Maybe she was still sick. Maybe she was just trying too hard. The taser dart hits the buffoon "Kevin" in the arm of his cheap suit, and Casper is momentarily afraid that it didn't actually hit flesh. But then Kevin staggers backward as his muscles seize, and he makes a sound somewhere between gagging and groaning. [COLOR=#008000]Casper draws her taser (simple action) and fires it (simple action). Note: she could have made a quick-draw test here, which would have turned the simple action into a free action, however this time it seems like she did not want to take the chance of failing the quick draw roll. Casper got 2 successes on her attack test. There is no opposed roll here, because Kevin is surprised. Kevin must now attempt to resist 9 points of stun damage, using his BOD+Armor. Kevin rolls 3 dice, and gets 0 hits. Any hits he got would have reduced the damage by 1 per hit, but he must now suffer all 9 points of damage. Kevin now suffers -3 to all dice pools, due to wound modifiers. [/COLOR] Heartbreak is next. His weapon is not ready, and he makes no move to draw it. He has more important things to worry about, and seems almost distracted while the others are ambushing the CTI employees. [COLOR=#008000] Heartbreak is not actively participating in this combat yet, as he's busy playing cat-and-mouse with Flipper on the CTI host. He can take delayed actions if he wants, but at a -2 dice pool penalty due to being distracted by the Matrix. [/COLOR] Skinny leaps into action, both pistols in Kevin's face as the man scrambles backward. "Hands on your f**king head!" Skinny orders, as he looms before the CTI manager. Kevin stumbles backward until he hits the opposite wall, completely helpless. His mouth can't form words, and he doesn't have enough muscle control yet to actually put his hands up, but Skinny sees everything he needs to know in the man's eyes. Skinny has complete control. [COLOR=#008000](The actual intimidation roll will come when Skinny makes a demand, although Kevin will automatically fail due to wound modifiers and situation modifiers). [/COLOR] Only one of the CTI employees seems able to act at all, as everyone else is paralyzed by fear. It's a woman in a green dress, not any of the normal CTI department uniforms. She must not be someone who interacts with the public, in order to be allowed to dress casually. Probably an accountant or analyst. She glances at Saint's gun, and for an unbelievable moment he's certain she's going to try to run. Then she glances over at the supervisor with two pistols in his face and groaning in agony from the taser, and she thinks better of it. She drops prone and starts to cry. Saint is pretty sure he hears her saying two words in between sobs. "Not again!" Now that everyone has acted, all the initiative scores are reduced by 10. Anyone who still has a positive score may act again this combat turn, meaning Saint, Casper, and Heartbreak. All three of the CTI employees have surrendered, and the group can end combat now at their discretion. [/QUOTE]
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