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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6581225" data-attributes="member: 6776381"><p>Heartbreak can see five icons indicating personal comlinks inside the Security office (he automatically spots these icons, because they are less than 100 meters from him in real space). He picks one of the icons at random and places a mark on it. As long as he has this mark on the CTI employee, Heartbreak may use devices within the CTI grid by using the Spoof Command action. <span style="color: #008000">(The mark needs to be on the icon you are imitating, not on the target, although by your wording it appears as if you may have already known this).</span></p><p></p><p>Placing the mark was no trouble at all, but when he Spoofs the command to open the door Heartbreak feels a sudden thrill of adrenaline as he realizes the attempt has failed.<span style="color: #008000"> Heartbreak earned 2 hits in the opposed Spoof Command roll, with the door lock icon also earning 2 hits.</span> Heartbreak is spotted by the host due to failing a sleaze action. In the digital space of the Matrix, Heartbreak's icon is illuminated by a floodlight shining directly upon him. The Spider will certainly attack him in moments, but there's no time to waste worrying about it. </p><p></p><p>Heartbreak uses Spoof Command again, and the door thankfully recognizes Heartbreak as a legitimate user this time. As the door opens, Heartbreak gets a quick look inside before the Spider pounces upon him and his attention is forced back into the Matrix. </p><p></p><p><span style="color: #008000">Heartbreak's perception test - INT+Perception -2(distracted by Matrix AR) = 4 dice pool. Heartbreak scored 1 hit on 4 dice. </span></p><p></p><p>Heartbreak can see five people inside the office, corresponding to the 5 personal comlink icons he saw before in digital space. The one he marked is leaning back in a chair, in a conversation with two others. Everyone is seated, and Heartbreak gets the impression that nobody in this room is expecting trouble. </p><p></p><p>Casper and Skinny each get a look into the security office at the same time Heartbreak does.</p><p></p><p><span style="color: #008000">Casper's roll: INT+Perception = 8 dice pool. Casper scored 5 hits, which also happens to be her mental limit. </span></p><p><span style="color: #008000">Skinny's roll: INT+Perception -1 for default penalty (does not have required skill) = 2 dice pool. Skinny scored 0 hits. </span></p><p></p><p>Casper notices that none of the people in the room have firearms. She sees that only 1 of these people seems to have even noticed that the door has been opened. These are not security enforcers, but rather security logistics officers who do administrative work like monitoring radio traffic and video cameras, fielding telephone calls, and writing incident reports. None of them will be able to put up much of a fight. There are lots of devices everywhere, but one station in particular triggers her intuition - a computer terminal against the opposite wall, with several status bars and indicators lit in a mostly constant way. She'd be willing to bet that terminal is related to the security drone oversight. </p><p></p><p>Skinny can only see that there are 5 people in the room. He does not gain any particular insight about them beyond what is readily obvious; these people are not prepared for him.</p><p></p><p>Heartbreak makes an involuntary gasp at something the others can't see...</p><p></p><p><span style="color: #008000"><strong><span style="font-size: 12px">Matrix Combat</span></strong></span></p><p><span style="color: #008000">Flipper's Initiative: 6 + 4d6 = 21</span></p><p><span style="color: #008000">Heartbreak's Initiative: 7 + 1d6 = 9</span></p><p><span style="color: #008000">Heartbreak is at a severe response disadvantage due to operating in AR, while Flipper is running in hot-sim VR!</span></p><p></p><p>Flipper uses Brute Force to attempt to place one mark on Heartbreak. </p><p></p><p><span style="color: #008000">Flipper's Cybercombat + Logic + Hot-sim bonus (2) = 10 dice: 4 successes</span></p><p><span style="color: #008000">Heartbreak's Willpower + Firewall = 6 dice: 2 successes</span></p><p><span style="color: #008000">Not only has Flipper succeeded in marking Heartbreak, the Spider has also managed to inflict 1 point of Matrix damage on Heartbreak, which he must now roll to resist.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Damage resistance test: Device rating (1) + Firewall (3) = 4 dice: 2 successes. Heartbreak suffers no damage from Flipper's attack. Flipper now has 1 mark on Heartbreak.</span></p><p></p><p>Flipper's icon leaps upon Heartbreak, cutting through his chest. The attack passes harmlessly through him, but leaves behind a slashing wound mark. This is almost worse than actual pain, because the more marks Flipper places on him, the more control Flipper will have over the combat. </p><p></p><p>Heartbreak feels like he's fighting under water. Everything he does is slow and sluggish, and he can't put up too much of a fight. He senses the host releasing combat IC to fight alongside Flipper. Even if Heartbreak crashes these IC, the host will just create more. </p><p></p><p>Heartbreak knows that fighting the IC programs is mostly pointless, as they regenerate at a rate of 1 per combat round. No more than two IC can be active at a time, due to the rating of this host. The Spider is an actual person though, and the only real threat here. Heartbreak has 3 options: fight, hide, or jack out. Hiding would require that he gets rid of the mark on him, and then use the Hide action (which would take 2 action phases, as both are complex actions). <span style="color: #008000">Once Heartbreak decides what actions to take for his action phase, both his and Flippers' initiative score will be reduced by 10. Flipper's new score will be 11, and he will get to act again. However Heartbreak's score will be 0 or less, so he will not. After this, Flipper will get to act yet again without Heartbreak being able to respond, before a new round of Matrix combat.</span></p></blockquote><p></p>
[QUOTE="Mosier, post: 6581225, member: 6776381"] Heartbreak can see five icons indicating personal comlinks inside the Security office (he automatically spots these icons, because they are less than 100 meters from him in real space). He picks one of the icons at random and places a mark on it. As long as he has this mark on the CTI employee, Heartbreak may use devices within the CTI grid by using the Spoof Command action. [COLOR="#008000"](The mark needs to be on the icon you are imitating, not on the target, although by your wording it appears as if you may have already known this).[/COLOR] Placing the mark was no trouble at all, but when he Spoofs the command to open the door Heartbreak feels a sudden thrill of adrenaline as he realizes the attempt has failed.[COLOR="#008000"] Heartbreak earned 2 hits in the opposed Spoof Command roll, with the door lock icon also earning 2 hits.[/COLOR] Heartbreak is spotted by the host due to failing a sleaze action. In the digital space of the Matrix, Heartbreak's icon is illuminated by a floodlight shining directly upon him. The Spider will certainly attack him in moments, but there's no time to waste worrying about it. Heartbreak uses Spoof Command again, and the door thankfully recognizes Heartbreak as a legitimate user this time. As the door opens, Heartbreak gets a quick look inside before the Spider pounces upon him and his attention is forced back into the Matrix. [COLOR="#008000"]Heartbreak's perception test - INT+Perception -2(distracted by Matrix AR) = 4 dice pool. Heartbreak scored 1 hit on 4 dice. [/COLOR] Heartbreak can see five people inside the office, corresponding to the 5 personal comlink icons he saw before in digital space. The one he marked is leaning back in a chair, in a conversation with two others. Everyone is seated, and Heartbreak gets the impression that nobody in this room is expecting trouble. Casper and Skinny each get a look into the security office at the same time Heartbreak does. [COLOR="#008000"]Casper's roll: INT+Perception = 8 dice pool. Casper scored 5 hits, which also happens to be her mental limit. Skinny's roll: INT+Perception -1 for default penalty (does not have required skill) = 2 dice pool. Skinny scored 0 hits. [/COLOR] Casper notices that none of the people in the room have firearms. She sees that only 1 of these people seems to have even noticed that the door has been opened. These are not security enforcers, but rather security logistics officers who do administrative work like monitoring radio traffic and video cameras, fielding telephone calls, and writing incident reports. None of them will be able to put up much of a fight. There are lots of devices everywhere, but one station in particular triggers her intuition - a computer terminal against the opposite wall, with several status bars and indicators lit in a mostly constant way. She'd be willing to bet that terminal is related to the security drone oversight. Skinny can only see that there are 5 people in the room. He does not gain any particular insight about them beyond what is readily obvious; these people are not prepared for him. Heartbreak makes an involuntary gasp at something the others can't see... [COLOR="#008000"][B][SIZE=3]Matrix Combat[/SIZE][/B] Flipper's Initiative: 6 + 4d6 = 21 Heartbreak's Initiative: 7 + 1d6 = 9 Heartbreak is at a severe response disadvantage due to operating in AR, while Flipper is running in hot-sim VR![/COLOR] Flipper uses Brute Force to attempt to place one mark on Heartbreak. [COLOR="#008000"]Flipper's Cybercombat + Logic + Hot-sim bonus (2) = 10 dice: 4 successes Heartbreak's Willpower + Firewall = 6 dice: 2 successes Not only has Flipper succeeded in marking Heartbreak, the Spider has also managed to inflict 1 point of Matrix damage on Heartbreak, which he must now roll to resist. Damage resistance test: Device rating (1) + Firewall (3) = 4 dice: 2 successes. Heartbreak suffers no damage from Flipper's attack. Flipper now has 1 mark on Heartbreak.[/COLOR] Flipper's icon leaps upon Heartbreak, cutting through his chest. The attack passes harmlessly through him, but leaves behind a slashing wound mark. This is almost worse than actual pain, because the more marks Flipper places on him, the more control Flipper will have over the combat. Heartbreak feels like he's fighting under water. Everything he does is slow and sluggish, and he can't put up too much of a fight. He senses the host releasing combat IC to fight alongside Flipper. Even if Heartbreak crashes these IC, the host will just create more. Heartbreak knows that fighting the IC programs is mostly pointless, as they regenerate at a rate of 1 per combat round. No more than two IC can be active at a time, due to the rating of this host. The Spider is an actual person though, and the only real threat here. Heartbreak has 3 options: fight, hide, or jack out. Hiding would require that he gets rid of the mark on him, and then use the Hide action (which would take 2 action phases, as both are complex actions). [COLOR="#008000"]Once Heartbreak decides what actions to take for his action phase, both his and Flippers' initiative score will be reduced by 10. Flipper's new score will be 11, and he will get to act again. However Heartbreak's score will be 0 or less, so he will not. After this, Flipper will get to act yet again without Heartbreak being able to respond, before a new round of Matrix combat.[/COLOR] [/QUOTE]
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