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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6608553" data-attributes="member: 6776381"><p>Saint fires his silenced pistol, but it feels wrong. This pansy-ass hunk of metal in his hand has no...for a moment, he can't think of the word. </p><p></p><p><em>Soul.</em> That's the word. </p><p></p><p>Firing a peashooter, sneaking in corners; that's work for lesser men than himself.</p><p></p><p><span style="color: #008000">OOC: Saint has taken the distinctive style negative quality. So far, Saint has been trying to act against his natural inclination to make a big, noisy impression. Small, silenced weapons aren't his style, and he's not comfortable behaving in a manner contradicting his nature. For the remainder of this mission, Saint will suffer penalties to his actions until he draws and uses his Ruger Super Warhawk. For now, any weapons he shoots other than the Warhawk will suffer a -1 dice pool penalty. This penalty will increase over time.</span></p><p></p><p>Saint uses two simple actions to fire twice at the first security agent through the door. This is a test of his Agility+Pistols skill (the weapon's accuracy limits the number of possible hits), opposed by the enemy's Reaction+Intuition.</p><p></p><p><span style="color: #008000">Saint's first attack roll - 5 hits</span></p><p><span style="color: #008000">Team Leader 2's opposed roll - 3 hits</span></p><p><span style="color: #008000">Saint's first attack SUCCEEDS, with 2 net hits. The weapon's damage value (DV) is 7, with +2 due to Saint's net hits, for a total damage of 9</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Team Leader 2 must now attempt to resist 9 damage. </span></p><p><span style="color: #008000">Team Leader 2 is wearing a vest under his uniform with armor rating of 9. Since the incoming damage is greater than or equal to the armor rating, all of the damage remains Physical, and is not converted to Stun damage. </span></p><p><span style="color: #008000">Finally, Team Leader 2 rolls his Body+Armor, and uses the number of hits to reduce the incoming damage. He scores 6 hits, reducing the damage from 9 to 3. <strong>Team Leader 2 suffers a total of 3 physical damage from Saint's first attack. </strong></span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Recoil - Every bullet fired by a character adds +1 to the recoil value that character suffers from. Saint is about to suffer from a recoil value of 2 when he fires his next shot. A character's attack dice pool is reduced by the current recoil value. This number is resisted by recoil compensation (RC). Every character has RC of 1 + (STR/3 rounded up) + (weapon RC). Saint's current RC is therefore 1 + 1 + 0 = 2. Saint will not suffer from recoil this shot, but he will the next time he fires. Recoil is "reset" when a character spends an entire action phase without firing any weapons.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Saint's second attack roll - 5 hits</span></p><p><span style="color: #008000">Team Leader 2's opposed roll - 2 hits</span></p><p><span style="color: #008000">Saint's second attack SUCCEEDS, with 3 net hits. DV is 10.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Team Leader 2's armor cannot convert DV of 10 to stun.</span></p><p><span style="color: #008000">Team Leader 2 damage resist test - 7 hits. DV of 10 is reduced by 7, for a total of 3. <strong>Team Leader 2 suffers a total of 3 physical damage from Saint's second attack.</strong></span></p><p></p><p>The first security agent through the door is ambushed and shot twice in his armor vest as he charges through the door. The damage is extreme, but survivable. He is now suffering from a penalty of -2 on all actions due to wound modifiers.</p><p></p><p><span style="color: #008000">After taking his two actions, Saint's initiative is reduced by 10. The new initiative order is as follows.</span></p><p><span style="color: #008000">Skinny - 12</span></p><p><span style="color: #008000">Team 2 leader - 11</span></p><p><span style="color: #008000">Heartbreak - 9</span></p><p><span style="color: #008000">Team 3 leader - 9</span></p><p><span style="color: #008000">Saint - 3</span></p></blockquote><p></p>
[QUOTE="Mosier, post: 6608553, member: 6776381"] Saint fires his silenced pistol, but it feels wrong. This pansy-ass hunk of metal in his hand has no...for a moment, he can't think of the word. [I]Soul.[/I] That's the word. Firing a peashooter, sneaking in corners; that's work for lesser men than himself. [COLOR=#008000]OOC: Saint has taken the distinctive style negative quality. So far, Saint has been trying to act against his natural inclination to make a big, noisy impression. Small, silenced weapons aren't his style, and he's not comfortable behaving in a manner contradicting his nature. For the remainder of this mission, Saint will suffer penalties to his actions until he draws and uses his Ruger Super Warhawk. For now, any weapons he shoots other than the Warhawk will suffer a -1 dice pool penalty. This penalty will increase over time.[/COLOR] Saint uses two simple actions to fire twice at the first security agent through the door. This is a test of his Agility+Pistols skill (the weapon's accuracy limits the number of possible hits), opposed by the enemy's Reaction+Intuition. [COLOR=#008000]Saint's first attack roll - 5 hits Team Leader 2's opposed roll - 3 hits Saint's first attack SUCCEEDS, with 2 net hits. The weapon's damage value (DV) is 7, with +2 due to Saint's net hits, for a total damage of 9 Team Leader 2 must now attempt to resist 9 damage. Team Leader 2 is wearing a vest under his uniform with armor rating of 9. Since the incoming damage is greater than or equal to the armor rating, all of the damage remains Physical, and is not converted to Stun damage. Finally, Team Leader 2 rolls his Body+Armor, and uses the number of hits to reduce the incoming damage. He scores 6 hits, reducing the damage from 9 to 3. [B]Team Leader 2 suffers a total of 3 physical damage from Saint's first attack. [/B] Recoil - Every bullet fired by a character adds +1 to the recoil value that character suffers from. Saint is about to suffer from a recoil value of 2 when he fires his next shot. A character's attack dice pool is reduced by the current recoil value. This number is resisted by recoil compensation (RC). Every character has RC of 1 + (STR/3 rounded up) + (weapon RC). Saint's current RC is therefore 1 + 1 + 0 = 2. Saint will not suffer from recoil this shot, but he will the next time he fires. Recoil is "reset" when a character spends an entire action phase without firing any weapons. Saint's second attack roll - 5 hits Team Leader 2's opposed roll - 2 hits Saint's second attack SUCCEEDS, with 3 net hits. DV is 10. Team Leader 2's armor cannot convert DV of 10 to stun. Team Leader 2 damage resist test - 7 hits. DV of 10 is reduced by 7, for a total of 3. [B]Team Leader 2 suffers a total of 3 physical damage from Saint's second attack.[/B][/COLOR] The first security agent through the door is ambushed and shot twice in his armor vest as he charges through the door. The damage is extreme, but survivable. He is now suffering from a penalty of -2 on all actions due to wound modifiers. [COLOR=#008000]After taking his two actions, Saint's initiative is reduced by 10. The new initiative order is as follows. Skinny - 12 Team 2 leader - 11 Heartbreak - 9 Team 3 leader - 9 Saint - 3[/COLOR] [/QUOTE]
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