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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6610801" data-attributes="member: 6776381"><p>Skinny uses two simple actions to fire at the already injured security agent. He is also using a "multiple attacks" free action to fire both weapons at the same time, with each of his attacks.</p><p></p><p><span style="color: #008000">Skinny's first attack attack dice (AGI+Firearms+SA specialty) = 15 dice, -2 for using an offhand weapon, for a total of 13 dice. This will be split between two weapons. The first weapon will use 7 dice, and the second will use 6. To use multiple ranged weapons, a character must use a "multiple attacks" free action (meaning that the character is using too much concentration for any other free actions, such as call shot, drop object, change device mode, gesture, run, etc.) </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Recoil is counted by total number of bullets fired, which means that multiple weapons being fired can add up quickly! His recoil value is 2, and his recoil compensation is 2. His first set of attacks do not suffer from recoil. </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000"><strong>First attack action</strong></span></p><p><span style="color: #008000"><u>right hand attack roll</u> (8 dice) = 3 hits</span></p><p><span style="color: #008000">Opposed roll (REA+INT) = 2 hits</span></p><p><span style="color: #008000">success with 1 net hit!</span></p><p><span style="color: #008000">Damage value 6 (+1 for net hits) = 7. This is lower than the armor value of 9, so damage for this attack is converted to <strong>stun.</strong></span></p><p><span style="color: #008000">Body + armor roll = 3 hits, reducing the damage from 7 to 4. Skinny's first right-hand attack causes <strong><u>4 stun damage</u></strong>.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000"><u>left hand attack roll </u>(7 dice) = 3 hits</span></p><p><span style="color: #008000">Opposed roll = 3 hits</span></p><p><span style="color: #008000">failure with 0 net hits. The attack <strong>grazes</strong>, causing no damage (but applying any on-hit effects, such as those from tasers or certain magic attacks)</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000"><strong>Second attack action</strong></span></p><p><span style="color: #008000">Skinny is about to fire two more bullets, making a total of 4 bullets fired. Recoil is starting to affect him! His recoil compensation reduces the recoil from 4 to 2, so Skinny suffers a -2 penalty due to recoil. Skinny's dice pool is now 15 (-2 for offhand weapon) (-2 for recoil) = 11 dice. His right hand will use 6 dice, and his left will use 5.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000"><u>right hand attack</u> 6 dice = 4 hits!</span></p><p><span style="color: #008000">opposed roll = 2 hits</span></p><p><span style="color: #008000">Success with 2 net hits!</span></p><p><span style="color: #008000">Weapon damage value 6 (+2 for net hits) = 8. Security agent's armor converts this damage to <strong>stun.</strong></span></p><p><span style="color: #008000">Body + armor roll (aka "damage soak") = 5 hits, reducing the damage from 8 to 3. Skinny's right hand attack does <strong><u>3 stun damage.</u></strong></span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000"><u>left hand attack roll </u>(5 dice) = 3 hits</span></p><p><span style="color: #008000">opposed roll = 2 hits</span></p><p><span style="color: #008000">Success with 1 net hit!</span></p><p><span style="color: #008000">DV 6 (+1) = 7. Damage converted to <strong>stun </strong>due to armor. </span></p><p><span style="color: #008000">Damage soak = 3 hits. DV 7 (-3) = 4. Skinny's left hand attack does <strong><u>4 stun damage.</u></strong> </span></p><p></p><p>Team 2 leader security agent is knocked unconscious by the force of all the bullets Skinny pounded into his chest. He's alive, but he'll be useless for days to come, let alone the remainder of the fight.</p><p></p><p>Skinny's initiative is reduced by 10. The new initiative order follows:</p><p></p><p>Team 2 leader (unconscious/can not act)</p><p>Heartbreak - 9</p><p>Team 3 leader - 9</p><p>Saint - 3</p><p>Skinny - 2</p><p></p><p>OOC: Casper's section will be updated after the first round of combat. I can process multiple action phases at once, if players don't mind submitting simultaneously. If players would rather wait their turn before posting in combat, that's also ok.</p></blockquote><p></p>
[QUOTE="Mosier, post: 6610801, member: 6776381"] Skinny uses two simple actions to fire at the already injured security agent. He is also using a "multiple attacks" free action to fire both weapons at the same time, with each of his attacks. [COLOR="#008000"]Skinny's first attack attack dice (AGI+Firearms+SA specialty) = 15 dice, -2 for using an offhand weapon, for a total of 13 dice. This will be split between two weapons. The first weapon will use 7 dice, and the second will use 6. To use multiple ranged weapons, a character must use a "multiple attacks" free action (meaning that the character is using too much concentration for any other free actions, such as call shot, drop object, change device mode, gesture, run, etc.) Recoil is counted by total number of bullets fired, which means that multiple weapons being fired can add up quickly! His recoil value is 2, and his recoil compensation is 2. His first set of attacks do not suffer from recoil. [B]First attack action[/B] [U]right hand attack roll[/U] (8 dice) = 3 hits Opposed roll (REA+INT) = 2 hits success with 1 net hit! Damage value 6 (+1 for net hits) = 7. This is lower than the armor value of 9, so damage for this attack is converted to [B]stun.[/B] Body + armor roll = 3 hits, reducing the damage from 7 to 4. Skinny's first right-hand attack causes [B][U]4 stun damage[/U][/B]. [U]left hand attack roll [/U](7 dice) = 3 hits Opposed roll = 3 hits failure with 0 net hits. The attack [B]grazes[/B], causing no damage (but applying any on-hit effects, such as those from tasers or certain magic attacks) [B]Second attack action[/B] Skinny is about to fire two more bullets, making a total of 4 bullets fired. Recoil is starting to affect him! His recoil compensation reduces the recoil from 4 to 2, so Skinny suffers a -2 penalty due to recoil. Skinny's dice pool is now 15 (-2 for offhand weapon) (-2 for recoil) = 11 dice. His right hand will use 6 dice, and his left will use 5. [U]right hand attack[/U] 6 dice = 4 hits! opposed roll = 2 hits Success with 2 net hits! Weapon damage value 6 (+2 for net hits) = 8. Security agent's armor converts this damage to [B]stun.[/B] Body + armor roll (aka "damage soak") = 5 hits, reducing the damage from 8 to 3. Skinny's right hand attack does [B][U]3 stun damage.[/U][/B] [U]left hand attack roll [/U](5 dice) = 3 hits opposed roll = 2 hits Success with 1 net hit! DV 6 (+1) = 7. Damage converted to [B]stun [/B]due to armor. Damage soak = 3 hits. DV 7 (-3) = 4. Skinny's left hand attack does [B][U]4 stun damage.[/U][/B] [/COLOR] Team 2 leader security agent is knocked unconscious by the force of all the bullets Skinny pounded into his chest. He's alive, but he'll be useless for days to come, let alone the remainder of the fight. Skinny's initiative is reduced by 10. The new initiative order follows: Team 2 leader (unconscious/can not act) Heartbreak - 9 Team 3 leader - 9 Saint - 3 Skinny - 2 OOC: Casper's section will be updated after the first round of combat. I can process multiple action phases at once, if players don't mind submitting simultaneously. If players would rather wait their turn before posting in combat, that's also ok. [/QUOTE]
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