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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6613160" data-attributes="member: 6776381"><p>Heartbreak covers the hostages while the two combat specialists handle the security agents. He has taken a simple action to ready his weapon, and a free action to speak a short phrase. He could have taken another simple action to fire his pistol once this phase, but has decided that covering the hostages is more important at the moment. (For this combat, I will treat Heartbreak as if he had taken a "Take Aim" simple action against the hostage that seems most likely to act up. If Heartbreak's next attack is against the hostage security agent, he will get +1 dice for every "Take Aim" action he used beforehand.)</p><p></p><p>"Don't even think about it," he mutters to the captured security agent, who has scooted toward a desk leg. The agent goes still again. </p><p></p><p>The Team 3 leader security agent fires at Skinny (chosen randomly) as he charges into the room. "Three hostiles in the S-O!" he shouts as the muzzle of his pistol flashes. Apparently his microphone is live, as the Runners can hear his voice through the speakers in the security office. </p><p></p><p><span style="color: #008000">Agent attack - 4 hits</span></p><p><span style="color: #008000">Skinny's opposed roll - 3 hits</span></p><p><span style="color: #008000">DV 8(+1) = 9 (converted to <strong>stun</strong> due to Skinny's armor rating of 12)</span></p><p><span style="color: #008000">Skinny's damage resist roll (BOD+Armor = 14 dice) - 6 hits. Final DV is 9(-6) = 3</span></p><p><span style="color: #008000"><strong>Skinny suffers 3 stun damage.</strong></span></p><p></p><p>The Team 3 leader's pistol kicks like a mule, sending a bullet smashing into Skinny's shoulder. The armored jacket material holds firm, but the hit still feels like getting smashed with a bat. He's going to have a serious bruise for the next few weeks, and he is now suffering -1 dice for physical tests due to injury modifiers. </p><p></p><p>The agent dives behind a workstation in the end of the room opposite Skinny and Saint. This counts as partial cover, and will give the agent +2 dice to his defense tests against Skinny and Saint. Skinny and Saint would have to take a simple action to cover the space between them and the agent. Heartbreak, on the other hand, is close enough from his own terminal to flank the agent by using a free action to move a couple of steps to a clear firing line.</p><p></p><p><span style="color: #008000">Security agent's action phase: Free action (speak short phrase), simple action (fire weapon), simple action (take cover) </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">New Initiative order follows:</span></p><p><span style="color: #008000">Saint: 3</span></p><p><span style="color: #008000">Skinny: 2</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Once Saint and Skinny take their next actions, this round will end, and a new combat round will begin. Approximately 2 seconds have passed since the agents came through the door.</span></p></blockquote><p></p>
[QUOTE="Mosier, post: 6613160, member: 6776381"] Heartbreak covers the hostages while the two combat specialists handle the security agents. He has taken a simple action to ready his weapon, and a free action to speak a short phrase. He could have taken another simple action to fire his pistol once this phase, but has decided that covering the hostages is more important at the moment. (For this combat, I will treat Heartbreak as if he had taken a "Take Aim" simple action against the hostage that seems most likely to act up. If Heartbreak's next attack is against the hostage security agent, he will get +1 dice for every "Take Aim" action he used beforehand.) "Don't even think about it," he mutters to the captured security agent, who has scooted toward a desk leg. The agent goes still again. The Team 3 leader security agent fires at Skinny (chosen randomly) as he charges into the room. "Three hostiles in the S-O!" he shouts as the muzzle of his pistol flashes. Apparently his microphone is live, as the Runners can hear his voice through the speakers in the security office. [COLOR="#008000"]Agent attack - 4 hits Skinny's opposed roll - 3 hits DV 8(+1) = 9 (converted to [B]stun[/B] due to Skinny's armor rating of 12) Skinny's damage resist roll (BOD+Armor = 14 dice) - 6 hits. Final DV is 9(-6) = 3 [B]Skinny suffers 3 stun damage.[/B][/COLOR] The Team 3 leader's pistol kicks like a mule, sending a bullet smashing into Skinny's shoulder. The armored jacket material holds firm, but the hit still feels like getting smashed with a bat. He's going to have a serious bruise for the next few weeks, and he is now suffering -1 dice for physical tests due to injury modifiers. The agent dives behind a workstation in the end of the room opposite Skinny and Saint. This counts as partial cover, and will give the agent +2 dice to his defense tests against Skinny and Saint. Skinny and Saint would have to take a simple action to cover the space between them and the agent. Heartbreak, on the other hand, is close enough from his own terminal to flank the agent by using a free action to move a couple of steps to a clear firing line. [COLOR="#008000"]Security agent's action phase: Free action (speak short phrase), simple action (fire weapon), simple action (take cover) New Initiative order follows: Saint: 3 Skinny: 2 Once Saint and Skinny take their next actions, this round will end, and a new combat round will begin. Approximately 2 seconds have passed since the agents came through the door.[/COLOR] [/QUOTE]
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