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Awakening Apocalypse - Chapter 2: The End of the Beginning
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<blockquote data-quote="Mosier" data-source="post: 6616059" data-attributes="member: 6776381"><p>Saint is back where he belongs - on the right end of a big f*ckin' revolver. He takes a second to line up the sights, noting with satisfaction as he does so that he can see a reflection of the ceiling off the polished chrome barrel. This security agent is already dead. He just doesn't know it yet. </p><p></p><p>There's a deafening <em><strong><span style="color: #ff0000">ROAR </span></strong></em>that reverberates through the room as Saint pulls the trigger. </p><p></p><p><span style="color: #008000"><strong>Saint's action phase</strong> </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Although it was not explicitly spelled out that Saint would use a "take aim" action, I believe that is what was meant by the spirit of Rubberneck's post - free action (call shot), simple action (take aim), simple action (fire weapon). </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Note: single shot weapons may NOT be combined with another attack action in the same phase (except for dual-wielding). Revolvers are single shot weapons, in contrast to most other pistols which are semi-automatic. </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Saint's attack dice - AGI + Pistols + Edge + Take aim (1) - cover (2) - recoil (0) - called shot penalty (4) = 11 dice</span></p><p><span style="color: #008000">NOTE: If Edge is used prior to a roll, the "rule of six" applies. All sixes count as a hit, and then are re-rolled for more potential hits!</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Saint's attack = 9 hits! (2 of these were due to "rule of six" re-rolls)</span></p><p><span style="color: #008000">Opposed roll = 2 hits</span></p><p><span style="color: #008000">Saint's attack succeeds, with 7 net hits</span></p><p><span style="color: #008000">Damage value 9 (+7) = 16. This damage bypasses armor due to the called shot, and therefore will not be converted to stun. </span></p><p><span style="color: #008000">Damage resist roll = BOD (no dice are added for armor) - 2 hits</span></p><p><span style="color: #008000">The security agent suffers 16 (-2) damage, for a total of 14 lethal damage.</span></p><p></p><p>The concussive force of Saint's pistol seems to cause the whole room to shake. Heartbreak's eyes nearly water with the noise, and he can distinctly feel the air vibrate. Despite himself, even Skinny feels a leap of excitement in his chest at the raw power of the shot. </p><p></p><p>It takes a moment for everyone to realize just what has happened, where they are, and what's going on. There's quiet throughout the room, except for the high-pitched ringing in their ears. The agent's body remains upright for what feels like a ludicrously long time, until finally it collapses into a heap. </p><p></p><p>"Jesus Christ..." one of the hostages mutters. From the look on his face, the guy doesn't even realize he has spoken. </p><p></p><p><span style="color: #008000">The security agent has joined his ancestors. This combat is now over. </span></p></blockquote><p></p>
[QUOTE="Mosier, post: 6616059, member: 6776381"] Saint is back where he belongs - on the right end of a big f*ckin' revolver. He takes a second to line up the sights, noting with satisfaction as he does so that he can see a reflection of the ceiling off the polished chrome barrel. This security agent is already dead. He just doesn't know it yet. There's a deafening [I][B][COLOR=#ff0000]ROAR [/COLOR][/B][/I]that reverberates through the room as Saint pulls the trigger. [COLOR=#008000][B]Saint's action phase[/B] Although it was not explicitly spelled out that Saint would use a "take aim" action, I believe that is what was meant by the spirit of Rubberneck's post - free action (call shot), simple action (take aim), simple action (fire weapon). Note: single shot weapons may NOT be combined with another attack action in the same phase (except for dual-wielding). Revolvers are single shot weapons, in contrast to most other pistols which are semi-automatic. Saint's attack dice - AGI + Pistols + Edge + Take aim (1) - cover (2) - recoil (0) - called shot penalty (4) = 11 dice NOTE: If Edge is used prior to a roll, the "rule of six" applies. All sixes count as a hit, and then are re-rolled for more potential hits! Saint's attack = 9 hits! (2 of these were due to "rule of six" re-rolls) Opposed roll = 2 hits Saint's attack succeeds, with 7 net hits Damage value 9 (+7) = 16. This damage bypasses armor due to the called shot, and therefore will not be converted to stun. Damage resist roll = BOD (no dice are added for armor) - 2 hits The security agent suffers 16 (-2) damage, for a total of 14 lethal damage.[/COLOR] The concussive force of Saint's pistol seems to cause the whole room to shake. Heartbreak's eyes nearly water with the noise, and he can distinctly feel the air vibrate. Despite himself, even Skinny feels a leap of excitement in his chest at the raw power of the shot. It takes a moment for everyone to realize just what has happened, where they are, and what's going on. There's quiet throughout the room, except for the high-pitched ringing in their ears. The agent's body remains upright for what feels like a ludicrously long time, until finally it collapses into a heap. "Jesus Christ..." one of the hostages mutters. From the look on his face, the guy doesn't even realize he has spoken. [COLOR=#008000]The security agent has joined his ancestors. This combat is now over. [/COLOR] [/QUOTE]
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