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<blockquote data-quote="Someone" data-source="post: 1679749" data-attributes="member: 5656"><p>OOC: No problem. The construct´s first attack should have taken place just in my second round, that was the reason I didn´t make any rolls for him. I´ll give it, btw, the Improved natural attack special ability, it deal 1d8+4 points of damage with a slam attack instead of 1d6+4. If it makes your life easier, I´ll cut and paste from the SRD the power I´m using, at least the couple first times I´m using it.</p><p></p><p>IC: Havort makes the construct cooperate with the fighters as much as he can [OOC: the first attack failed, but at least I can put it in flanking positions] while retreating to a safer place. This think likes killing too much. <em>"Maybe I could put an end to it?</em> thinks, and then concentrates, putting a lot of personal energy into it.</p><p></p><p>[OOC: Manifest Aversion, unaugmented, spending the Psionic Focus to use Greater Psionic Endowment. Will save DC is 18.</p><p><strong>Aversion</strong></p><p>Telepathy (Compulsion) [Mind-Affecting]</p><p>Level: Telepath 2</p><p>Display: Auditory and material</p><p>Manifesting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One creature</p><p>Duration: 1 hour/level</p><p>Saving Throw: Will negates</p><p>Power Resistance: Yes</p><p>Power Points: 3</p><p>You plant a powerful aversion in the mind of the subject. If the object of the implanted aversion is an individual or a physical object, she will prefer not to approach within 30 feet of it. If it is a word, she will try not to utter it; <strong>if it is an action, she will not willingly attempt to perform it</strong>; and if it is an event, she will not willingly attend it. The subject will take reasonable steps to avoid the object of its aversion, but will not put herself in jeopardy by doing so.</p><p>If the subject is forced into taking an action she has an aversion to, she takes a –2 penalty on any attack rolls, ability checks, or skill checks involved.</p><p>Augment: For every 2 additional power points you spend, this power’s save DC increases by 1 and the duration increases by 1 hour.</p><p></p><p>Havort will try to create in it an aversion to "attacking in melee", then move away from it.]</p></blockquote><p></p>
[QUOTE="Someone, post: 1679749, member: 5656"] OOC: No problem. The construct´s first attack should have taken place just in my second round, that was the reason I didn´t make any rolls for him. I´ll give it, btw, the Improved natural attack special ability, it deal 1d8+4 points of damage with a slam attack instead of 1d6+4. If it makes your life easier, I´ll cut and paste from the SRD the power I´m using, at least the couple first times I´m using it. IC: Havort makes the construct cooperate with the fighters as much as he can [OOC: the first attack failed, but at least I can put it in flanking positions] while retreating to a safer place. This think likes killing too much. [i]"Maybe I could put an end to it?[/i] thinks, and then concentrates, putting a lot of personal energy into it. [OOC: Manifest Aversion, unaugmented, spending the Psionic Focus to use Greater Psionic Endowment. Will save DC is 18. [b]Aversion[/b] Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 2 Display: Auditory and material Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 3 You plant a powerful aversion in the mind of the subject. If the object of the implanted aversion is an individual or a physical object, she will prefer not to approach within 30 feet of it. If it is a word, she will try not to utter it; [b]if it is an action, she will not willingly attempt to perform it[/b]; and if it is an event, she will not willingly attend it. The subject will take reasonable steps to avoid the object of its aversion, but will not put herself in jeopardy by doing so. If the subject is forced into taking an action she has an aversion to, she takes a –2 penalty on any attack rolls, ability checks, or skill checks involved. Augment: For every 2 additional power points you spend, this power’s save DC increases by 1 and the duration increases by 1 hour. Havort will try to create in it an aversion to "attacking in melee", then move away from it.] [/QUOTE]
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