Connor McGregor
#00156
Original Nationality: Scottish
Background
“Wick Welcomes You.”
The sign said its silent message as Ian and Duncan McGregor looked back from the rear of the military transport truck at the sign, the town and their family standing on the edge of the town watching their sons go to war. The entire town was present, since the McGregors were not the only ones seeing their sons, and in many cases daughters, heading to fight in the new great war.
The world had once more been plunged into heated conflict with the detonation of a nuclear weapon in the middle east, and all corners of Great Britain, Scotland included, had been swept up into a massive draft for soldiers. Though official reports were that the war would be a short one, the overzealousness of the recruiters had everyone questioning the official line. Their doubts soon became well-founded.
The next three years saw very few of those who went to war return to Wick. The northern community was no longer receiving military letters of sympathy on a daily basis. There were barely twenty of the drafted soldiers left to be killed in the war. A few returned, suffering from loss of limb, sight or movement; no longer useful to the war effort. In the third year of the war, all but the sons of the McGregors had returned or been accounted for.
Despite this hardship, the McGregors were among the more fortunate families, for they also had a young son. Barely five when the war began, Connor McGregor was a joy to his family. Still to young to comprehend what was happening, he was your typical child, growing tall and strong like his father and brothers. He often asked when Ian and Duncan were going to return, and on his 8th birthday, he got his answer.
Duncan arrived home, not in a military truck, but in a bus. He knocked on the front door, leaning on his crutches he was forced to use, for his left leg had been blown off by a mine. In his coat pocket was the letter regarding his older brother Ian, who had been killed in the same explosion during the fighting in the middle east. Even though the meeting was a mix of joy and sorrow, the fact that one of their sons had returned brought great relief to the family. Connor was overjoyed that his brother had returned to celebrate his 8th birthday with him, though his family kept Ian’s fate from him.
But joy quickly turned to horror. Duncan soon became ill, suffering from an intense fever. When reports of the new plague sweeping the world became public, he was entering the gorging stage of the disease. He had already circulated about the town, in pubs and houses, and within weeks, the town was declared an epidemic region. The army swept down to destroy Wick, and families fled when word was leaked that the army intended to burn the town and destroy the inhabitants. News of a possible cure in America had been broadcast, and families piled onto two old cargo ships, setting off in the night before the army arrived. Days, perhaps weeks even, passed in the ship’s hold. Ian had died before the ship even left, and Connor had watched his mother and sister die a horrible death, and even his powerful father began to wither. By the time the transport reached the shores of the United States, everyone within the ship was infected, and only a handful remained alive. Two of the survivors were Connor and his father.
When Fed-Com formed, labourers for the rebuilding process were in short supply. Connor’s father had worked in construction, and became one of the work foremen in charge of residential construction. Even though he was just 8, with no schooling system yet set up, Connor worked with his father, learning the trade. When schools were rebuilt, Connor attended with the other children, though at night he still worked with his father on projects.
School was difficult for Connor. With a large portion of schooling focusing on computers and technologies, he had problems keeping up. His interests were not held with computers, but with physical activities and hard work. He often was picked on by the smarter students, and his father was often called to take him from school after a fight. At the age of 10, he mentioned to his father that the school had no playground for the children, starting a project he and his father worked on for the next two years at night, building playgrounds for schools in Hope. His activities earned him a reprieve from the teasing and bullying of the smarter students, as did the fact that he shot up in height and weight. By 14 he was nearly 6’0” tall, and topped the scales at over 230 pounds.
He stayed in school, earning passing grades, but his career choice was still in manual labour like his father. Wanting to enter the workforce and be done with his schooling, he took night courses over the city network, and was nearing an early graduation by 16. Now standing 6’6” and weighing over 300 pounds, few questioned either his work ethic or choice of vocations. It was around this time that Connor noticed an oddity about himself. His skin seemed a bit thicker. While he worked with his father, he seldom got scrapes or cuts. His strength also seemed to grow as he did, and soon he could lift items that would normally take two men. However, he simply chalked this up to nature.
It was as he neared graduation that the anouncement of universal testing for a new strain of Absolution was anounced. When the soldiers arrived at the doorstep one night with the bad news, Connor and his father joked that their bagpiping finally had the army coming to shut them down. If only that had been the case. Connor and his father talked about the findings with the doctor that came with the soldiers. With the plan of cryogenic freezing disclosed, Connor accepted the procedure without complaint. He could not argue with the potential saving of his friends and indeed all of humanity. He said his goodbye’s to his father and left with the soldiers that night, entering into crygenic stasis soon after.
Description and Personality
Connor is a bigger version of his father. He’s a huge man, with a barrel chest and massive arms and legs formed both by genetics and hard labour. His physique is not that of a body builder type, but more of a highland gamer, or Worlds Strongest Man competitor. His hair is pitch black and worn short, and his eyes are a startling green. He dresses in typical dress, but likes to decorate himself with his clan tartan, either with a sash or kilt and regalia.
Like his father, he has a booming voice and commands attention. He is often focussed and capable of making hard decisions, but is patient and easy to get along with once you get past his forceful nature. He readily makes friends and is quite trusting, but not to the point of naivity. He has almost a sixth sense when it comes to detecting lies and has an instinctive nature that often lets him guess how people are feeling emotionally.
Powers, Skills, Abilities
Connor will be a powerhouse type character. He already possessed a great strength and constitution, which the mutations will enhance. The toughening of his skin was a sign of the start of his mutation, which will cumulate in protection. His skin will also give him strong resistance to damage, while his enhanced constitution will grant him the ability to exert himself without fatigue (normal actions I mean). His strong personality will be further enchanced through mutation, giving him a slight advantage in willpower actions. His skills will include intimidation, perform (bagpipes, something he loves to play) and the profession of a construction worker.
He is not trained in combat, so at best will have 2 base attack and 3 base defense, both of which may be lower by one once the power levels are decided.
Abilities (26 pp)
STR 18 (+8 due to +4 super strength)
DEX 10
CON 20 (+5)
INT 10
WIS 14 (+2)
CHA 14 (+2)
Saves
DMG: +9 (Toughness +2, Amazing Save +3)
FORT: +10 (Greater Fortitude +2, Amazing Save +3)
REF: 0
WILL: +7 (Iron Will +2, Amazing Save +3)
Combat (10pp)
Base Attack: 2 (Melee: +6, Ranged: +2, Mental: +4)
Base Defense: 2 (DEF: 12, Flat: 12, Mental: 14)
Initiative: 0
Skills (11pp) [total/points invested]
Balance 1/1
Bluff 2/0
Climb 8/0
Computers 1/1
Concentration 2/0
Diplomacy 2/0
Disguise 2/0
Escape Artist 0/0
Forgery 0/0
Gather Info 2/0
Hide 0/0
Intimidate 12/4
Jump 8/0
Listen 2/0
Move Silently 0/0
Perform 5/3 (bagpipes)
Profession (construction) 7/5
Search 0/0
Sense Motive 7/5
Spot 2/0
Survival 2/0
Swim 8/0
Taunt 5/3
Feats (8pp)
Greater Fortitude
Iron Will
Toughness
Durability (super)
Powers (35pp)
26pp Base: Super-Strength [4] (extra: protection [4], extra: strike (lethal) [4] - stunt (duel damage) (total cost per point: 6 +2 points for stunt)
3pp Base: Amazing Save (damage) [3] (total cost per point: 1)
3pp Base: Amazing Save (fortitude [3] (total cost per point: 1)
3pp Base: Amazing Save (willpower) [3] (total cost per point: 1)
For simplicity, treat protection as 3 and amazing save damage as 3 as the two combined cannot grant a bonus more than +6.