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<blockquote data-quote="kk14" data-source="post: 5075103" data-attributes="member: 49619"><p>In my 4e game, the players got into a fight. At the end, one of the werewolves surrendered. The cleric/avenger, having just rolled his dice (being soon on the initiative) decided that he was going to fire his crit anyway, obliterating the werewolf in a beam of holy light.</p><p></p><p>The other characters, being of a moral, righteous, and generally good-aligned persuasion decided that this was the last straw, and requested that the character (not the player) leave the party. At first they asked her to hand over her weapons and implement, and come to a locked room on the ship where they could keep her until they arrived at a nearby port. The cleric/avenger refused. On two separate occasions it looked like there was going to be some PvP, to the point where one player said 'roll initiative', and changed his mind a few seconds later.</p><p></p><p>The cleric/avenger eventually agreed to come along peacefully so long as she got to keep all her equipment, and was held in the locked cabin with the fighter standing outside until a trial was arranged. One of the characters who has delusions of grandeur and styles himself a duke arranged for an autocratic trial (himself presiding) with a jury of NPC crewmembers and the rest of the party (the fighter, the bard/cleric) with the wizard defending the cleric/avenger.</p><p></p><p>The charge was murder. The cleric used his Kalash-tar telepathy to threaten the NPC jurors and their families, extorting a positive verdict. So, despite winning arguments on both sides, the verdict was 3-2, not guilty ( saying the werewolf was still a threat). </p><p></p><p>The other players accepted the verdict, but then their characters demanded that the cleric explain why they should allow him to continue with them, given that she had deliberately contravened the party's intentions, killing someone they had placed under their protection. This especially made the bard, who was the party's diplomat, angry, so much so that if 'such actions were going to continue' she was going to leave. On two separate occasions it seemed that a character was going to leave. Again, careful negotiation and roleplaying led to a whole party.</p><p></p><p>My question is: given that the characters put themselves into this situation, do I reward them with Roleplaying XP? It is a character-made difficulty, and on many occasions there was almost a party split or a PvP combat, which I do not want to encourage. On the other hand, it was excellent roleplaying, and despite the many near misses, no one got attacked or asked to leave. I have decided not to award individuals roleplaying XP, but rather give it in lump sums to the whole party.</p></blockquote><p></p>
[QUOTE="kk14, post: 5075103, member: 49619"] In my 4e game, the players got into a fight. At the end, one of the werewolves surrendered. The cleric/avenger, having just rolled his dice (being soon on the initiative) decided that he was going to fire his crit anyway, obliterating the werewolf in a beam of holy light. The other characters, being of a moral, righteous, and generally good-aligned persuasion decided that this was the last straw, and requested that the character (not the player) leave the party. At first they asked her to hand over her weapons and implement, and come to a locked room on the ship where they could keep her until they arrived at a nearby port. The cleric/avenger refused. On two separate occasions it looked like there was going to be some PvP, to the point where one player said 'roll initiative', and changed his mind a few seconds later. The cleric/avenger eventually agreed to come along peacefully so long as she got to keep all her equipment, and was held in the locked cabin with the fighter standing outside until a trial was arranged. One of the characters who has delusions of grandeur and styles himself a duke arranged for an autocratic trial (himself presiding) with a jury of NPC crewmembers and the rest of the party (the fighter, the bard/cleric) with the wizard defending the cleric/avenger. The charge was murder. The cleric used his Kalash-tar telepathy to threaten the NPC jurors and their families, extorting a positive verdict. So, despite winning arguments on both sides, the verdict was 3-2, not guilty ( saying the werewolf was still a threat). The other players accepted the verdict, but then their characters demanded that the cleric explain why they should allow him to continue with them, given that she had deliberately contravened the party's intentions, killing someone they had placed under their protection. This especially made the bard, who was the party's diplomat, angry, so much so that if 'such actions were going to continue' she was going to leave. On two separate occasions it seemed that a character was going to leave. Again, careful negotiation and roleplaying led to a whole party. My question is: given that the characters put themselves into this situation, do I reward them with Roleplaying XP? It is a character-made difficulty, and on many occasions there was almost a party split or a PvP combat, which I do not want to encourage. On the other hand, it was excellent roleplaying, and despite the many near misses, no one got attacked or asked to leave. I have decided not to award individuals roleplaying XP, but rather give it in lump sums to the whole party. [/QUOTE]
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