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<blockquote data-quote="kk14" data-source="post: 5075406" data-attributes="member: 49619"><p>By and large I was leaning towards what the majority of the posters here say: give them XP. I am inclined to give a fair bit, too, because the RP and character drama were great. But let me further explain the dilemma</p><p></p><p>I was trying to decide how much XP to give them when it occured to me that this was an entirely player-created challenge. Normally I as a DM don't want to reward players for making their lives harder. If they went out of their way to create a pit trap somewhere only to (genuinely by accident) fall into it the next week, I wouldn't award them XP for the pit trap. If they run into the gorge as they flee from enemy archers, giving those archers high ground aand cliff advantages for the encounter, I won't give them extra XP. In the same way, this wrinkled my sense of 'challenge' because it was entirely player-made.</p><p></p><p>That said, it WAS awesome, it WAS great, and no player's feelings were hurt (once it became clear that everyone was in character). Once players start running portions of the game themselves you know it is going well...</p></blockquote><p></p>
[QUOTE="kk14, post: 5075406, member: 49619"] By and large I was leaning towards what the majority of the posters here say: give them XP. I am inclined to give a fair bit, too, because the RP and character drama were great. But let me further explain the dilemma I was trying to decide how much XP to give them when it occured to me that this was an entirely player-created challenge. Normally I as a DM don't want to reward players for making their lives harder. If they went out of their way to create a pit trap somewhere only to (genuinely by accident) fall into it the next week, I wouldn't award them XP for the pit trap. If they run into the gorge as they flee from enemy archers, giving those archers high ground aand cliff advantages for the encounter, I won't give them extra XP. In the same way, this wrinkled my sense of 'challenge' because it was entirely player-made. That said, it WAS awesome, it WAS great, and no player's feelings were hurt (once it became clear that everyone was in character). Once players start running portions of the game themselves you know it is going well... [/QUOTE]
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