Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Awarding Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 489494" data-attributes="member: 1210"><p>This is my system.</p><p></p><p>First off, I halve xp for monsters and traps overcome.</p><p></p><p>Second, I give each pc xp at the end of each session for roleplaying in several categories. These are <strong>race, class, alignment,</strong> and <strong>personal</strong> concerns. Each category that the player roleplayed is worth 25xcharacter level xp; so a pc that gets all four categories earns an extra 100 xp per level per session.</p><p></p><p>I'm fairly loose with my interpetation on these; the one hard and fast rule is that you don't earn rp xp simply for using your abilities. So you couldn't, for instance, say, "Well, I used my power attack feat a lot" to earn xp as a fighter. You could say, "I took the point and waded into all the fights"- that's a roleplaying decision, not just using your feats. Likewise, the rogue who tries to call disabling traps and sneak attacking won't get any sugar, but if he sought out the local thieves' guild she will.</p><p></p><p>I personally find that the standard xp award system in 3e leads to advancement that's too quick for my taste, so part of the reason for this was to slow it down a little; also, I really like rewarding good roleplaying, and xp is the best way to encourage it. I don't give story awards per se, but if the party's been trying to hunt down their nemesis for four sessions and they finally succeed, well, that's prolly something they can all call under "personal" and get their rp xp for.</p><p></p><p>Also, I give another 25xcharacter level for props.</p><p></p><p>Finally, this amount is the standard award. A character who achieves a really tremendously major goal- the cleric who frees her imprisoned deity- will prolly get twice as much for that category as normal. Also, the prop award is the most variable of them all; I'll typically give less for props that require less effort and more for props that are more interactive, inventive, etc.</p></blockquote><p></p>
[QUOTE="the Jester, post: 489494, member: 1210"] This is my system. First off, I halve xp for monsters and traps overcome. Second, I give each pc xp at the end of each session for roleplaying in several categories. These are [b]race, class, alignment,[/b] and [b]personal[/b] concerns. Each category that the player roleplayed is worth 25xcharacter level xp; so a pc that gets all four categories earns an extra 100 xp per level per session. I'm fairly loose with my interpetation on these; the one hard and fast rule is that you don't earn rp xp simply for using your abilities. So you couldn't, for instance, say, "Well, I used my power attack feat a lot" to earn xp as a fighter. You could say, "I took the point and waded into all the fights"- that's a roleplaying decision, not just using your feats. Likewise, the rogue who tries to call disabling traps and sneak attacking won't get any sugar, but if he sought out the local thieves' guild she will. I personally find that the standard xp award system in 3e leads to advancement that's too quick for my taste, so part of the reason for this was to slow it down a little; also, I really like rewarding good roleplaying, and xp is the best way to encourage it. I don't give story awards per se, but if the party's been trying to hunt down their nemesis for four sessions and they finally succeed, well, that's prolly something they can all call under "personal" and get their rp xp for. Also, I give another 25xcharacter level for props. Finally, this amount is the standard award. A character who achieves a really tremendously major goal- the cleric who frees her imprisoned deity- will prolly get twice as much for that category as normal. Also, the prop award is the most variable of them all; I'll typically give less for props that require less effort and more for props that are more interactive, inventive, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Awarding Experience
Top