Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Awesome 5e Gaming Stories!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robus" data-source="post: 7267296" data-attributes="member: 6801558"><p>I posted this as it’s own thread a while back I enjoyed it so much it gets a rerun here... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So we're playing through the latter half of SKT as part of the larger ToD campaign. The PCs are attempting to recruit the giants against the dragon cultists but first they have to find Hekaton of course.</p><p></p><p>After days of searching the trackless sea they eventually find the ship holding hekaton and sneak up on it in Blagothkus's cloud castle (Blagothkus "killed" earlier by Iymrith in the Hall of the All Father) - the castle is cloaked in a cloud.</p><p></p><p>After a period of deliberation and scouting by a shape-shifting ranger they hit upon a plan. The (multi-classed) ranger and the wizard cast invisibility and flight on the cleric who descends onto the ship from the castle without detection.</p><p></p><p>The cleric tries to wake up Hekaton but he's unconscious. She calls for Divine Intervention to wake the giant and, because the magic chains are causing his unconsciousness, her god eliminates the magic from the chains thus granting the request (it was a good roll! ). The cleric then tries to communicate with Hekaton but of course he's groggy and not really responsive - he tries to sit up but is still restrained by the chains. He lets out a roar of frustration and confusion. The cleric once more whispers in his ear but this time gains his attention by mentioning the name of his beloved daughter Serissa. Meanwhile the ship has become alerted to the something happening in the hold and people have been sent to investigate. Time is running short....</p><p></p><p>The cleric asks Hekaton if he is willing to cooperate with her. He gives a grunt of acknowledgement. The cleric then grabs hold of Hekaton and they disappear!</p><p></p><p>This was thanks to the cleric having (a good while ago) prepared Word of Recall as a quick escape option for the PCs.</p><p></p><p>Of course their appearance at the designated sanctuary is rather explosive given the enormous size of the giant (and the ship he was previously on pops up like a cork throwing the crew into chaos and confusion).</p><p></p><p>The cloud castle then proceeds to make its way back to Waterdeep and I'm left dumbfounded! </p><p></p><p>It was brilliant and hilarious. An excellent time. The cleric was rightly pretty chuffed with herself (and it had been a while since she'd made a major impact so it was perfect timing for her to get the limelight).</p><p></p><p>I love it when stuff like that happens!</p></blockquote><p></p>
[QUOTE="robus, post: 7267296, member: 6801558"] I posted this as it’s own thread a while back I enjoyed it so much it gets a rerun here... :) So we're playing through the latter half of SKT as part of the larger ToD campaign. The PCs are attempting to recruit the giants against the dragon cultists but first they have to find Hekaton of course. After days of searching the trackless sea they eventually find the ship holding hekaton and sneak up on it in Blagothkus's cloud castle (Blagothkus "killed" earlier by Iymrith in the Hall of the All Father) - the castle is cloaked in a cloud. After a period of deliberation and scouting by a shape-shifting ranger they hit upon a plan. The (multi-classed) ranger and the wizard cast invisibility and flight on the cleric who descends onto the ship from the castle without detection. The cleric tries to wake up Hekaton but he's unconscious. She calls for Divine Intervention to wake the giant and, because the magic chains are causing his unconsciousness, her god eliminates the magic from the chains thus granting the request (it was a good roll! ). The cleric then tries to communicate with Hekaton but of course he's groggy and not really responsive - he tries to sit up but is still restrained by the chains. He lets out a roar of frustration and confusion. The cleric once more whispers in his ear but this time gains his attention by mentioning the name of his beloved daughter Serissa. Meanwhile the ship has become alerted to the something happening in the hold and people have been sent to investigate. Time is running short.... The cleric asks Hekaton if he is willing to cooperate with her. He gives a grunt of acknowledgement. The cleric then grabs hold of Hekaton and they disappear! This was thanks to the cleric having (a good while ago) prepared Word of Recall as a quick escape option for the PCs. Of course their appearance at the designated sanctuary is rather explosive given the enormous size of the giant (and the ship he was previously on pops up like a cork throwing the crew into chaos and confusion). The cloud castle then proceeds to make its way back to Waterdeep and I'm left dumbfounded! It was brilliant and hilarious. An excellent time. The cleric was rightly pretty chuffed with herself (and it had been a while since she'd made a major impact so it was perfect timing for her to get the limelight). I love it when stuff like that happens! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Awesome 5e Gaming Stories!
Top