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<blockquote data-quote="Nevvur" data-source="post: 7267500" data-attributes="member: 6783882"><p>Adventurer's League, Pools of Radiance Resurgent. Bear artillery.</p><p></p><p>[sblock]</p><p>Brother Chief, Brochief to his friends, is a Vengeance Paladin Half-orc with a bear for his Find Steed mount. The party enters the narrow crevice that leads through the orc lair, leaving the bear to stand guard at the entrance. The party fights their way through to the bottom of the crater and confronts the giant, with the hell hound joining the fray the round after combat begins. The paladin suffered a very bad hit from a thrown boulder on the opening round, so the hound's appearance made things pretty hairy for the party.</p><p></p><p>Brochief gets the bright idea to have his bear launch itself off the cliff and land upon the hell hound. I ask for a strength check from the bear as an athletic maneuver, the bear passes the DC and hits his target, falling damage 20d6 gets split between the bear and the hell hound. The total comes to 95, a number many of you will recognize as "too many 6's." In any case, this was sufficient to reduce them both to 0. </p><p></p><p>The party quickly recovered from their astonishment - and the bad opening round - to dominate the remainder of the fight.[/sblock]</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7267500, member: 6783882"] Adventurer's League, Pools of Radiance Resurgent. Bear artillery. [sblock] Brother Chief, Brochief to his friends, is a Vengeance Paladin Half-orc with a bear for his Find Steed mount. The party enters the narrow crevice that leads through the orc lair, leaving the bear to stand guard at the entrance. The party fights their way through to the bottom of the crater and confronts the giant, with the hell hound joining the fray the round after combat begins. The paladin suffered a very bad hit from a thrown boulder on the opening round, so the hound's appearance made things pretty hairy for the party. Brochief gets the bright idea to have his bear launch itself off the cliff and land upon the hell hound. I ask for a strength check from the bear as an athletic maneuver, the bear passes the DC and hits his target, falling damage 20d6 gets split between the bear and the hell hound. The total comes to 95, a number many of you will recognize as "too many 6's." In any case, this was sufficient to reduce them both to 0. The party quickly recovered from their astonishment - and the bad opening round - to dominate the remainder of the fight.[/sblock] [/QUOTE]
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