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Awesome Free Adventure for PCs of level 12-14
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<blockquote data-quote="Quickleaf" data-source="post: 6257313" data-attributes="member: 20323"><p>I've once again got something to share with ENWorlders. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Before, I've put out a <strong>DM Cheat Sheet </strong>and a conversion of <strong>Dragon Mountain</strong>. This time it's something entirely of my own creation...</p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>BEAST OF BECHAEUX</strong> is a ~50-page mystery adventure designed for 4-6 characters of 12th-14th level, inspired by legends of the Beast of Gévaudan. It revolves around the PCs' hunt for a type of lycanthrope amidst political scheming to control a borderland territory. The premise is that the PCs are sent at the behest of the King to secure the fealty of Duke Vandahar of Bechaeux; in turn, the Duke agrees only if the PCs stop the Beast.</span></p><p><span style="color: DarkOrange"></span></p><p>Over the lifespan of 4e there's been (rightful) criticism of the adventure offerings. Thankfully the War of the Burning Sky and Zeitgeist from ENWorld, along with Wolfgang Baur's patronage projects, the Fourthcore adventures, and several hidden but excellent Dungeon adventures have provided some good adventure options. I hope BEAST OF BECHAEUX can add to those. </p><p></p><p>I wanted to take something very story-driven, a real meaty mystery, and provide the players with multiple strategies toward multiple endings, to make it really open-ended...using character questions, a timeline of events, multiple end scenarios, and an event-based flowchart. I also wanted to provide a 4e adventure where combat wasn't the default solution, and roleplaying, exploration, and skill challenge encounters see heavy use. It's the ways I've adopted the skill challenge system to handle things like scaling a waterfall, negotiating with a jerkass noble, or breaking a hag's curse that really make me happy with how my first draft has turned out.</p><p></p><p>I'm putting the last touches on my first draft and really struggling with a puzzle design, but I will upload it in less than 24 hours.</p><p></p><p>Feel free to ask any questions in the meantime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6257313, member: 20323"] I've once again got something to share with ENWorlders. :) Before, I've put out a [b]DM Cheat Sheet [/b]and a conversion of [b]Dragon Mountain[/b]. This time it's something entirely of my own creation... [color=DarkOrange] [b]BEAST OF BECHAEUX[/b] is a ~50-page mystery adventure designed for 4-6 characters of 12th-14th level, inspired by legends of the Beast of Gévaudan. It revolves around the PCs' hunt for a type of lycanthrope amidst political scheming to control a borderland territory. The premise is that the PCs are sent at the behest of the King to secure the fealty of Duke Vandahar of Bechaeux; in turn, the Duke agrees only if the PCs stop the Beast. [/color] Over the lifespan of 4e there's been (rightful) criticism of the adventure offerings. Thankfully the War of the Burning Sky and Zeitgeist from ENWorld, along with Wolfgang Baur's patronage projects, the Fourthcore adventures, and several hidden but excellent Dungeon adventures have provided some good adventure options. I hope BEAST OF BECHAEUX can add to those. I wanted to take something very story-driven, a real meaty mystery, and provide the players with multiple strategies toward multiple endings, to make it really open-ended...using character questions, a timeline of events, multiple end scenarios, and an event-based flowchart. I also wanted to provide a 4e adventure where combat wasn't the default solution, and roleplaying, exploration, and skill challenge encounters see heavy use. It's the ways I've adopted the skill challenge system to handle things like scaling a waterfall, negotiating with a jerkass noble, or breaking a hag's curse that really make me happy with how my first draft has turned out. I'm putting the last touches on my first draft and really struggling with a puzzle design, but I will upload it in less than 24 hours. Feel free to ask any questions in the meantime :) [/QUOTE]
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