Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Awesome NPC’s… from nothing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 4991432" data-attributes="member: 9470"><p><strong>Awesome NPC’s… from nothing?</strong></p><p></p><p>The last game I ran on Wednesday (session #3 in my new campaign) introduced a beggar to the players, after having just stepped off a ship, in the city of Port Winters.</p><p></p><p>In my notes, this beggar didn’t have a name. The note simply read “a beggar harasses the players”. The intention was to introduce them to the market at the pier and give them the feel of a seedy, lower income area that they may not be comfortable with staying in for long. In fact, upon departing the ship, a crewman warned them “mind yer bags”.</p><p></p><p>As the players moved through the crowd, they were approached by the beggar. In my mind, he was going to ask for money and maybe even follow them a bit annoying them with requests. But when the time came, something else came to mind… and so instead they instead encountered a struggle between two beggars, this one winning a shoving match with the other – apparently the right to the players as potential clients was at stake.</p><p></p><p>He introduced himself as “Jerit” (name off the top of my head), and before I knew it he was offering to be their guide to the city, since it was obvious they were new in town. The players thought this was smart of him – offer a service, don’t just beg, so they took him along… “where should we stay tonight, where is an armorsmith…” etc. They paid him well too of course – after all, what is a gold or two to them.</p><p></p><p>By the end of the game, it had been established that Jerit was well known in town as a guide/beggar. What he did with his money was unknown – a player followed him to his home one night, a really run down dump of a building shared with others.</p><p></p><p>Jarit is now one of the favorite NPC’s of the players, and will definitely be playing a big role as the campaign progresses… and all of this from a simple line in my notes with no intention of him being around more than a few minutes.</p><p></p><p>This result is a benefit of two major decisions I have taken to this new campaign, I think…</p><p></p><p>One was the plan to introduce more NPC’s than I usually do, allowing some to fade away quickly and others to shine (as opposed to most feeling placed there because they are important to plot). The other was to plan less and rely more on my skills of improvisation, a topic I go into in my recent “<a href="http://www.enworld.org/forum/general-rpg-discussion/267737-bottom-up-world-design-i-am-believer.html" target="_blank">bottom-up world design</a>” post.</p><p></p><p>I think that these cases of NPC’s exploding in glory from nothing is not too uncommon, and I’m sure most have experienced this, but my question to you is this…</p><p></p><p><span style="color: DarkOrange"><strong>Of your most prominent/popular/infamous NPC’s, what portion (or percentage) were thoroughly fleshed out ahead of time vs those who sprung from thin air (or almost thin air)?</strong></span></p></blockquote><p></p>
[QUOTE="weem, post: 4991432, member: 9470"] [b]Awesome NPC’s… from nothing?[/b] The last game I ran on Wednesday (session #3 in my new campaign) introduced a beggar to the players, after having just stepped off a ship, in the city of Port Winters. In my notes, this beggar didn’t have a name. The note simply read “a beggar harasses the players”. The intention was to introduce them to the market at the pier and give them the feel of a seedy, lower income area that they may not be comfortable with staying in for long. In fact, upon departing the ship, a crewman warned them “mind yer bags”. As the players moved through the crowd, they were approached by the beggar. In my mind, he was going to ask for money and maybe even follow them a bit annoying them with requests. But when the time came, something else came to mind… and so instead they instead encountered a struggle between two beggars, this one winning a shoving match with the other – apparently the right to the players as potential clients was at stake. He introduced himself as “Jerit” (name off the top of my head), and before I knew it he was offering to be their guide to the city, since it was obvious they were new in town. The players thought this was smart of him – offer a service, don’t just beg, so they took him along… “where should we stay tonight, where is an armorsmith…” etc. They paid him well too of course – after all, what is a gold or two to them. By the end of the game, it had been established that Jerit was well known in town as a guide/beggar. What he did with his money was unknown – a player followed him to his home one night, a really run down dump of a building shared with others. Jarit is now one of the favorite NPC’s of the players, and will definitely be playing a big role as the campaign progresses… and all of this from a simple line in my notes with no intention of him being around more than a few minutes. This result is a benefit of two major decisions I have taken to this new campaign, I think… One was the plan to introduce more NPC’s than I usually do, allowing some to fade away quickly and others to shine (as opposed to most feeling placed there because they are important to plot). The other was to plan less and rely more on my skills of improvisation, a topic I go into in my recent “[URL="http://www.enworld.org/forum/general-rpg-discussion/267737-bottom-up-world-design-i-am-believer.html"]bottom-up world design[/URL]” post. I think that these cases of NPC’s exploding in glory from nothing is not too uncommon, and I’m sure most have experienced this, but my question to you is this… [COLOR="DarkOrange"][B]Of your most prominent/popular/infamous NPC’s, what portion (or percentage) were thoroughly fleshed out ahead of time vs those who sprung from thin air (or almost thin air)?[/B][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Awesome NPC’s… from nothing?
Top