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Awfully Alarmed About Armour
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<blockquote data-quote="UngeheuerLich" data-source="post: 5937783" data-attributes="member: 59057"><p>I know how to calculate dpr...</p><p></p><p>but if you only hit on a 17 anyway, you can´t really call it dpr...</p><p></p><p>Character classes, that should contribute well should probably hit more than 50% of the time. And there the effective dpr does not go up a lot.</p><p>On the other hand, if you try to apply a stunning effect that is wasted if you miss, missing 5% more often can be a real pain...</p><p></p><p>And it was actually said, that you get bonuses to to hit. And any bonus you get is a real bonus. Explicitely in one of the recent articles. A fighter most surely gets class based bonuses to to-hit. But it is not expected in the math. Which means, a class like the wizard will still be able to hit and defend himself in combat later on. But a fighter will hit most monsters quite often. Which will be taken into account in his personal advancement table and calcualted in the fighter´s expeted dpr per level.</p><p></p><p>If you look at the numbers you will notice, that the default assumtion seems to be hitting at 55%:</p><p></p><p>Leather armor with no bonus and proficient weapon with no bonus cancel each other out. So you are at a point, where hitting 5% more often is nice, but not gamebreaking if you hit 5% less often.</p><p>In the worst case you attack with a +2 bonus against AC 16. Which should not happen, if you are expecting to be in combat once in a while.</p><p></p><p>So mor realistic is attacking with a +5 bonus against AC 16. In the worst case. Here another +1 bonus would be about 10% increase in dpr. Which is noticeable, but not gamebreakingly so.</p><p></p><p>So if this should be another: if you don´t put a 20 into your main stat or you are screwed argument, you are wrong.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5937783, member: 59057"] I know how to calculate dpr... but if you only hit on a 17 anyway, you can´t really call it dpr... Character classes, that should contribute well should probably hit more than 50% of the time. And there the effective dpr does not go up a lot. On the other hand, if you try to apply a stunning effect that is wasted if you miss, missing 5% more often can be a real pain... And it was actually said, that you get bonuses to to hit. And any bonus you get is a real bonus. Explicitely in one of the recent articles. A fighter most surely gets class based bonuses to to-hit. But it is not expected in the math. Which means, a class like the wizard will still be able to hit and defend himself in combat later on. But a fighter will hit most monsters quite often. Which will be taken into account in his personal advancement table and calcualted in the fighter´s expeted dpr per level. If you look at the numbers you will notice, that the default assumtion seems to be hitting at 55%: Leather armor with no bonus and proficient weapon with no bonus cancel each other out. So you are at a point, where hitting 5% more often is nice, but not gamebreaking if you hit 5% less often. In the worst case you attack with a +2 bonus against AC 16. Which should not happen, if you are expecting to be in combat once in a while. So mor realistic is attacking with a +5 bonus against AC 16. In the worst case. Here another +1 bonus would be about 10% increase in dpr. Which is noticeable, but not gamebreakingly so. So if this should be another: if you don´t put a 20 into your main stat or you are screwed argument, you are wrong. [/QUOTE]
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