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*Pathfinder & Starfinder
Awkward channeling rules
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<blockquote data-quote="Kamaloo" data-source="post: 3454999" data-attributes="member: 32679"><p>EDIT: Ok, I've tried to cut it down to the bare bones. Casting 50, 75 and 100% of a channeler's spells makes them sickened, fatigued and exhausted in turn, and a familiar halves the penalties. Any comments?</p><p></p><p></p><p>I run a game in which channeling saps the strength of clerics and sorcerors, but the various rules governing the matter are cumbersome and clumsy. Can anyone suggest a way to streamline the process? The rules in use are <a href="http://2ndcycle.com/KFR0/KFR0%20magic.html#channel" target="_blank">here</a>.</p><p></p><p>I'm thinking of getting rid of the necessity to make a Concentration check with modifiers before casting, but I want to keep the feel of magic being a living thing trying to slip its leash. Is there a better way to do this?</p><p></p><p>I'm hoping to streamline things down to a simple check or two without endless mods or the necessity to keep track of nonlethal damage, but that will still affect the character's health / wellbeing.</p></blockquote><p></p>
[QUOTE="Kamaloo, post: 3454999, member: 32679"] EDIT: Ok, I've tried to cut it down to the bare bones. Casting 50, 75 and 100% of a channeler's spells makes them sickened, fatigued and exhausted in turn, and a familiar halves the penalties. Any comments? I run a game in which channeling saps the strength of clerics and sorcerors, but the various rules governing the matter are cumbersome and clumsy. Can anyone suggest a way to streamline the process? The rules in use are [URL=http://2ndcycle.com/KFR0/KFR0%20magic.html#channel]here[/URL]. I'm thinking of getting rid of the necessity to make a Concentration check with modifiers before casting, but I want to keep the feel of magic being a living thing trying to slip its leash. Is there a better way to do this? I'm hoping to streamline things down to a simple check or two without endless mods or the necessity to keep track of nonlethal damage, but that will still affect the character's health / wellbeing. [/QUOTE]
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