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<blockquote data-quote="pukunui" data-source="post: 7389542" data-attributes="member: 54629"><p>I'm not too worried about it becoming a recurring tactic. They probably should have retreated all the way out of the stronghold in this case, but the room they're in now is pretty defensible. The duergar could definitely set up an ambush.</p><p></p><p>I suppose they might also use their slaves as a bargaining chip -- "Come out or we'll kill all the slaves. We can always get more ..."</p><p></p><p>The trouble is that I know that if the PCs don't get a long rest, they're looking at a TPK. Now, yes, I should be impartial and just let the chips fall where they may ... but, my wife and daughter are among the players, and I'd rather that they have a fun experience than a demoralizing one, so I tend to go a little easy on them, which is partly why I had the orcs just leave.</p><p></p><p>I also have the memory of running this same adventure for another group and having it end in a TPK in this exact same spot. (Now, granted, in that case the circumstances were a little different - those PCs were higher level and I'd overcompensated for that by beefing up the duergar more than I should have; and they had one PC turn traitor on them, which didn't help at all.) </p><p></p><p>I'd rather not repeat that experience. I'd like to be able to actually finish this adventure for once.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7389542, member: 54629"] I'm not too worried about it becoming a recurring tactic. They probably should have retreated all the way out of the stronghold in this case, but the room they're in now is pretty defensible. The duergar could definitely set up an ambush. I suppose they might also use their slaves as a bargaining chip -- "Come out or we'll kill all the slaves. We can always get more ..." The trouble is that I know that if the PCs don't get a long rest, they're looking at a TPK. Now, yes, I should be impartial and just let the chips fall where they may ... but, my wife and daughter are among the players, and I'd rather that they have a fun experience than a demoralizing one, so I tend to go a little easy on them, which is partly why I had the orcs just leave. I also have the memory of running this same adventure for another group and having it end in a TPK in this exact same spot. (Now, granted, in that case the circumstances were a little different - those PCs were higher level and I'd overcompensated for that by beefing up the duergar more than I should have; and they had one PC turn traitor on them, which didn't help at all.) I'd rather not repeat that experience. I'd like to be able to actually finish this adventure for once. [/QUOTE]
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