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<blockquote data-quote="Sleepy Walker" data-source="post: 7389947" data-attributes="member: 6924770"><p>I would think the duegar could do a couple things, I think all of them were listed already. (in no particular order of significance)</p><p></p><p>1.) Form an assault unit and try to storm the king's chambers</p><p>1.b.) use clerics to shape stone to make easy entry and retreat for the assault unit</p><p>1.c.) Assault unit uses invisibility and poison (what I understand to be somewhat common for duegar to use)</p><p></p><p>2.) barricade the single entrance with rock and just wait a week or so before re-entering the room</p><p>3.) make a hole and feed slave-grade chemicals or vapors into the room to subdue inhabitance.</p><p>4.) Set up ambush on other side of door (7-8 hours can be enough time for a dozen duegar to make quite the tactical puzzle and might put the PC's right back in the room afterwards)</p><p></p><p>With these scenarios there are a lot of ways for the party to succeed and fail. There are also opportunities for the DM to intervene with some plot based way to save the PCs. I would suggest that if you go for the assault option, that you take inspiration from Lord of the Rings: Fellowship of the Ring, when they are under the mountain and end up fighting a slew of goblins after finding out all the dwarfs had fallen after holding out in a room with one entrance.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7389947, member: 6924770"] I would think the duegar could do a couple things, I think all of them were listed already. (in no particular order of significance) 1.) Form an assault unit and try to storm the king's chambers 1.b.) use clerics to shape stone to make easy entry and retreat for the assault unit 1.c.) Assault unit uses invisibility and poison (what I understand to be somewhat common for duegar to use) 2.) barricade the single entrance with rock and just wait a week or so before re-entering the room 3.) make a hole and feed slave-grade chemicals or vapors into the room to subdue inhabitance. 4.) Set up ambush on other side of door (7-8 hours can be enough time for a dozen duegar to make quite the tactical puzzle and might put the PC's right back in the room afterwards) With these scenarios there are a lot of ways for the party to succeed and fail. There are also opportunities for the DM to intervene with some plot based way to save the PCs. I would suggest that if you go for the assault option, that you take inspiration from Lord of the Rings: Fellowship of the Ring, when they are under the mountain and end up fighting a slew of goblins after finding out all the dwarfs had fallen after holding out in a room with one entrance. [/QUOTE]
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