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Harrrbinger
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Axes and Anvils: A game about Dwarves written by designer Mike Nystul (D&D, BattleTech, Whispering Vault) and illustrated by Jeff Laubenstein (Earthdawn, BattleTech, Shadowrun). When you set up your game you and create your own Clan, which becomes a character unto itself as you struggle for honor, fortune and glory!
Dwarfiness: Everything about the game is intended to put players into the right frame of mind to play dwarves. It is a celebration of all things Dwarf from what a Dwarf's beard says about him to what the deal is with Dwarven women.
Simplicity: Because this is a niche game many people will turn to for a "pick up and play" experience the system has to be simple and character creation has to be fast and fun. It is possible to create a Dwarven clan and a full party of 4 to 6 player characters in under an hour.
Cooperation: Whenever possible the game places more value on "we" than "me". Your party works together to solve whatever problems face their clan. The combat system is also structured around team play. Work together and victory shall be yours - fight alone and face an ignominious defeat.
The design is axiomatic, meaning a few simple rules drive everything instead of having a special case rule for every situation that could arise. Character development is based on the idea that you start simply and add depth as the campaign unfolds, which allows players to get started quickly and learn any complexities they may add as they go along.
A key concept is that the Dwarven Clan is treated as a character unto itself. As you develop as individuals the Clan for which you fight will gain respect and wealth. Your Clanhome will also expand to suit your needs. This gives an Axes and Anvils campaign a focus that many games lack right out of the gate.
For more RPG Kickstarter projects, check out RPG Kickstarters.
Dwarfiness: Everything about the game is intended to put players into the right frame of mind to play dwarves. It is a celebration of all things Dwarf from what a Dwarf's beard says about him to what the deal is with Dwarven women.
Simplicity: Because this is a niche game many people will turn to for a "pick up and play" experience the system has to be simple and character creation has to be fast and fun. It is possible to create a Dwarven clan and a full party of 4 to 6 player characters in under an hour.
Cooperation: Whenever possible the game places more value on "we" than "me". Your party works together to solve whatever problems face their clan. The combat system is also structured around team play. Work together and victory shall be yours - fight alone and face an ignominious defeat.
The design is axiomatic, meaning a few simple rules drive everything instead of having a special case rule for every situation that could arise. Character development is based on the idea that you start simply and add depth as the campaign unfolds, which allows players to get started quickly and learn any complexities they may add as they go along.
A key concept is that the Dwarven Clan is treated as a character unto itself. As you develop as individuals the Clan for which you fight will gain respect and wealth. Your Clanhome will also expand to suit your needs. This gives an Axes and Anvils campaign a focus that many games lack right out of the gate.

For more RPG Kickstarter projects, check out RPG Kickstarters.
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