Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Axes and Anvils Kickstarter Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harrrbinger" data-source="post: 5979289"><p><span style="font-size: 12px"><a href="http://www.kickstarter.com/projects/2063410154/axes-and-anvils" target="_blank">Axes and Anvils</a>: A game about Dwarves written by designer Mike Nystul (D&D, BattleTech, Whispering Vault) and illustrated by Jeff Laubenstein (Earthdawn, BattleTech, Shadowrun). When you set up your game you and create your own Clan, which becomes a character unto itself as you struggle for honor, fortune and glory!</span></p><p> </p><p><span style="font-size: 12px">Dwarfiness: Everything about the game is intended to put players into the right frame of mind to play dwarves. It is a celebration of all things Dwarf from what a Dwarf's beard says about him to what the deal is with Dwarven women. </span></p><p> </p><p><span style="font-size: 12px">Simplicity: Because this is a niche game many people will turn to for a "pick up and play" experience the system has to be simple and character creation has to be fast and fun. It is possible to create a Dwarven clan and a full party of 4 to 6 player characters in under an hour. </span></p><p> </p><p><span style="font-size: 12px">Cooperation: Whenever possible the game places more value on "we" than "me". Your party works together to solve whatever problems face their clan. The combat system is also structured around team play. Work together and victory shall be yours - fight alone and face an ignominious defeat. </span></p><p> </p><p><span style="font-size: 12px">The design is axiomatic, meaning a few simple rules drive everything instead of having a special case rule for every situation that could arise. Character development is based on the idea that you start simply and add depth as the campaign unfolds, which allows players to get started quickly and learn any complexities they may add as they go along. </span></p><p> </p><p><span style="font-size: 12px">A key concept is that the Dwarven Clan is treated as a character unto itself. As you develop as individuals the Clan for which you fight will gain respect and wealth. Your Clanhome will also expand to suit your needs. This gives an Axes and Anvils campaign a focus that many games lack right out of the gate. </span></p><p><span style="font-size: 12px"></span></p><p> </p><p><span style="font-size: 12px"><img src="http://i239.photobucket.com/albums/ff320/citizengray/aa_ks_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p> </p><p> </p><p><span style="font-size: 12px">For more RPG Kickstarter projects, check out <a href="http://rpgkickstarters.tumblr.com/" target="_blank">RPG Kickstarters.</a></span></p></blockquote><p></p>
[QUOTE="Harrrbinger, post: 5979289"] [SIZE=3][URL="http://www.kickstarter.com/projects/2063410154/axes-and-anvils"]Axes and Anvils[/URL]: A game about Dwarves written by designer Mike Nystul (D&D, BattleTech, Whispering Vault) and illustrated by Jeff Laubenstein (Earthdawn, BattleTech, Shadowrun). When you set up your game you and create your own Clan, which becomes a character unto itself as you struggle for honor, fortune and glory![/SIZE] [SIZE=3][/SIZE] [SIZE=3]Dwarfiness: Everything about the game is intended to put players into the right frame of mind to play dwarves. It is a celebration of all things Dwarf from what a Dwarf's beard says about him to what the deal is with Dwarven women. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]Simplicity: Because this is a niche game many people will turn to for a "pick up and play" experience the system has to be simple and character creation has to be fast and fun. It is possible to create a Dwarven clan and a full party of 4 to 6 player characters in under an hour. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]Cooperation: Whenever possible the game places more value on "we" than "me". Your party works together to solve whatever problems face their clan. The combat system is also structured around team play. Work together and victory shall be yours - fight alone and face an ignominious defeat. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]The design is axiomatic, meaning a few simple rules drive everything instead of having a special case rule for every situation that could arise. Character development is based on the idea that you start simply and add depth as the campaign unfolds, which allows players to get started quickly and learn any complexities they may add as they go along. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]A key concept is that the Dwarven Clan is treated as a character unto itself. As you develop as individuals the Clan for which you fight will gain respect and wealth. Your Clanhome will also expand to suit your needs. This gives an Axes and Anvils campaign a focus that many games lack right out of the gate. [/SIZE] [SIZE=3][IMG]http://i239.photobucket.com/albums/ff320/citizengray/aa_ks_500.jpg[/IMG][/SIZE] [SIZE=3]For more RPG Kickstarter projects, check out [URL="http://rpgkickstarters.tumblr.com/"]RPG Kickstarters.[/URL][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Axes and Anvils Kickstarter Project
Top