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<blockquote data-quote="GreyLord" data-source="post: 8201512" data-attributes="member: 4348"><p>The best version of A&A to play today is the Anniversary edition. Other versions ditch money (they still have it, they just don't provide it, you have to track it yourself in whatever way you decide), research is not as integrated into the game, and various other detractors. A&A anniversary is probably the CLOSEST to the traditional A&A experience that you can get today if you grew up with it many decades ago.</p><p></p><p>A&A 1941 is the greatly abridged version (tanks may cost 6 dollars, but as Germany you only get 7 dollars, etc) with smaller incomes and less nations. It can be played and won in a third of the time of any other version which makes it easier to get to the table but FAR LESS satisfying to play. It's just not the epic game the other versions are. It also skimps on components far more than the other versions (for example, you do not have mini-poker chips, you have small cardboard bits to mark more armies).</p><p></p><p>A&A 1942 2nd edition (make sure it is 2nd edition and not 1st) is the default version people lean on in playing today. It's meaty enough and has a few more units than A&A did decades ago, but it is also missing a few elements of the game from decades ago as well.</p><p></p><p>A&A 1940 Pacific and A&A 1940 Europe are great games in the style of A&A 1942 (so no money included) which if you combine the two can make the largest A&A game of them all. Each is more of an Theater game dealing with the theater it's title is based on (one on the European War, the other the Pacific War ) which means they are more limited on what they cover alone, but if you combine them they become larger than any other A&A game. Combined together as one game they have more detail overall than any of the others. It is called A&A global. I've played games that last more than 15 hours. It's is a monster of a game and will take you a ton of time.</p><p></p><p>Zombies can be played on it's own or combined with another A&A version. It has money but lacks many other aspects. It changes the foundation of the game. In this one, when soldiers die they can rise up again to be zombies which attack everything and everyone. It's a combination of a War game with a alliance game because if the Zombies win, everyone else loses.</p><p></p><p>I have also played 1914, and the more Battle based A&A games of Battle of the Bulge, D-Day and Guadalcanal (which someone mentioned above) but most of them are out of print and cost exorbitant amounts of money. D-Day can be still gotten for a retail amount so I'll cover that briefly (others I can cover at request, but as they are really expensive, probably no need). D-Day covers the D-Day landings and that is it. You have a specific amount of troops you start with and land with and specific goals to achieve depending on which side you play. It uses the combat system of A&A, but it's approach is vastly different as it's just covering one operation.</p><p></p><p>There are other games that are similar to A&A but most are out of print. Shogun/Samurai Swords which later was called Ikusa is one that was mentioned above. Great game, but expensive now as it looks like it is out of print. Others in the same boat would be Conquest of the Empire, Buck Rogers, Conquest of Nerath (D&D game), and others. The only other ones I'd consider right now are still expensive (but in print as far as I know) but completely different themes, those being War of the Ring and Twilight Imperium 4th edition.</p><p></p><p>If I had a choice of just one of the A&A games, it would A&A anniversary edition. It has everything you need for an A&A like the past and doesn't skimp on anything. Of all of the above, it's the one I consider the best version of A&A that's either in print or recently been in print.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8201512, member: 4348"] The best version of A&A to play today is the Anniversary edition. Other versions ditch money (they still have it, they just don't provide it, you have to track it yourself in whatever way you decide), research is not as integrated into the game, and various other detractors. A&A anniversary is probably the CLOSEST to the traditional A&A experience that you can get today if you grew up with it many decades ago. A&A 1941 is the greatly abridged version (tanks may cost 6 dollars, but as Germany you only get 7 dollars, etc) with smaller incomes and less nations. It can be played and won in a third of the time of any other version which makes it easier to get to the table but FAR LESS satisfying to play. It's just not the epic game the other versions are. It also skimps on components far more than the other versions (for example, you do not have mini-poker chips, you have small cardboard bits to mark more armies). A&A 1942 2nd edition (make sure it is 2nd edition and not 1st) is the default version people lean on in playing today. It's meaty enough and has a few more units than A&A did decades ago, but it is also missing a few elements of the game from decades ago as well. A&A 1940 Pacific and A&A 1940 Europe are great games in the style of A&A 1942 (so no money included) which if you combine the two can make the largest A&A game of them all. Each is more of an Theater game dealing with the theater it's title is based on (one on the European War, the other the Pacific War ) which means they are more limited on what they cover alone, but if you combine them they become larger than any other A&A game. Combined together as one game they have more detail overall than any of the others. It is called A&A global. I've played games that last more than 15 hours. It's is a monster of a game and will take you a ton of time. Zombies can be played on it's own or combined with another A&A version. It has money but lacks many other aspects. It changes the foundation of the game. In this one, when soldiers die they can rise up again to be zombies which attack everything and everyone. It's a combination of a War game with a alliance game because if the Zombies win, everyone else loses. I have also played 1914, and the more Battle based A&A games of Battle of the Bulge, D-Day and Guadalcanal (which someone mentioned above) but most of them are out of print and cost exorbitant amounts of money. D-Day can be still gotten for a retail amount so I'll cover that briefly (others I can cover at request, but as they are really expensive, probably no need). D-Day covers the D-Day landings and that is it. You have a specific amount of troops you start with and land with and specific goals to achieve depending on which side you play. It uses the combat system of A&A, but it's approach is vastly different as it's just covering one operation. There are other games that are similar to A&A but most are out of print. Shogun/Samurai Swords which later was called Ikusa is one that was mentioned above. Great game, but expensive now as it looks like it is out of print. Others in the same boat would be Conquest of the Empire, Buck Rogers, Conquest of Nerath (D&D game), and others. The only other ones I'd consider right now are still expensive (but in print as far as I know) but completely different themes, those being War of the Ring and Twilight Imperium 4th edition. If I had a choice of just one of the A&A games, it would A&A anniversary edition. It has everything you need for an A&A like the past and doesn't skimp on anything. Of all of the above, it's the one I consider the best version of A&A that's either in print or recently been in print. [/QUOTE]
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